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#2 |
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Senior Member
Last Online: 06-26-2013 07:06 AM
Join Date: Sep 2006
Posts: 569
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I feel you. I think it's great to have direct interaction between consumers and developers like Kickstarter facilitates. However, if the smaller or indie industry is going to shift towards a "pay before you see the final product" or even "pay before anything's done" model, some projects are inevitably going to disappoint and people might not be as liberal with their wallets.
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***Read the bolded part*** "You ever wish you could just follow your instincts, live for the moment?" - Gabriel Knight Now playing - Legend of Grimrock Need to finish - The Whispered WorldFinished - Botanicula, The Journeyman Project 3: Legacy of Time Up Next - A New Beginning, Monkey Island 2 Special Edition Anticipating - Asylum, Bracken Tor, The Last Crown |
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#11 |
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Senior Member
Last Online: 04-02-2012 02:27 PM
Join Date: Mar 2004
Posts: 108
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It's probably the correct move for developers to jump on the Kickstarter bandwagon ASAP. It's quite possible that donator fatigue will set in and that the fad will fizzle out. Get that money while it's still there. Now, it's also possible that this kind of fundraising for games will stick around permanently, but a smart developer should not take that chance.
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#12 |
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Senior Member
Last Online: 12-28-2015 05:50 PM
Join Date: Jul 2007
Location: belgrade
Posts: 1,407
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Actually, Cognition was "first". But that's life - there were pop quartets before Beatles, but it was with Beatles that the mania spread and rock bands started growing hairs, shake, twist and shout.
Someone has to be the "first" one, or remembered as such, which is Double Fine for Kickstarter. And it's kinda natural that others will try to use the momentum. But it's really more than the "Kickstarter" - as the rise of "indie" philosophy, it's the connection between fans and developers, something that wasn't imaginable before. Just like we've come a "long way" from calling Hint Lines when we're stuck to looking up the solution on internet in a matter of seconds, now we're able to communicate with developers, we can look on their Twitter and FB and see what they're up to... and we can actually fund the game in production. There're good things, and there're bad things in all of this - i'm not overly enthusiastic to see what Tim Schafer is thinking while making the game, or how is he doing it, as i'm curious to actually see and play the finished game. It's just like those game surveys (i can't seem to find the great quote from these forums on the topic of how players should not over-influence the developers, but it was something along the lines of this thread) - because they reflect how the "boundary" between fans and developers is gone. But there's more to gain, really. We'll be just seeing more and more of the campaigns which might overshadow the true and quality efforts, but they will find the way this way or another if fans want it. There are already similar sites to Kickstarter, like this one with unofficial Day of the Tentacle sequel.
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Recently finished: Sherlock Holmes: The Awakened - Remastered 4/5, The Walking Dead Episode 1: A New Day 3/5 Currently Playing: The Black Mirror Looking forward to: Deponia, TLC of Zerzura, Chains of Satinav The Biggest Adventure of the Past, Present and Future! Last edited by diego; 04-02-2012 at 01:33 PM.. |
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#13 |
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Senior Member
Last Online: 04-24-2012 04:46 PM
Join Date: Nov 2011
Posts: 121
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I don't see any fatigue at all. I see this as a new trend affecting the quality of future games in a very positive way. I think it is here to stay.
In the gaming market people vote with their wallets(as in every market), and there are a lot of people who have been holding stacks of money into their hands and being unable to vote at all. Wasteland is a great example. This game has been requested by its large fanbase for *decades*, and all this time stupid game companies have ignored it. Can you believe they have been proven completely wrong in such a short notice? They thought there was no market for it... people put together over a million bucks and gave it to the developers before the game even begun development! The one thing I can see is that a lot of indie devs that have yet to make a name for themselves will get into the bandwagon and maybe fail to meet their ambitions. On the other hand, any game backed by a developer with a solid track record and a loyal fanbase will probably succeed(unless maybe if the goal is set too high). I have no doubt, for instance, that the Tex Murphy kickstarter will suceed, as well as the Jane Jensen kickstarter(if there will indeed be one). Unless they actually require millions... |
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#14 |
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never stops believin'
Last Online: 05-17-2012 11:05 PM
Join Date: May 2006
Location: San Francisco
Posts: 199
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I couldn't disagree more with the original post.
We found a way to get the type of games and the level of creativy we miss, funded again, because we found a way to bypass publishers. I hope and pray this is the way of the future for so many art projects. I honestly don't have words to express how much I love Kickstarter. I've backed DFA, The Banner Saga, Wasteland 2, and now Leisure Suit Larry. I'm looking forward to Tex Murphy and hopefully, a Jane Jensen project, too. I actually changed my personal financial spreadsheet to reflect backing Kickstarter projects as a regular expense. I believe in this as a way to get better games, to help people get their art funded, and as much a movement as anything else. I love kickstarter. Love it. I hope it's not a fad, but a new way of making art happen.
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there's more to me than you'll ever know, i got more hits than sadaharu oh -- beastie boys |
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#15 |
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Senior Automaton
Last Online: 05-19-2012 04:04 PM
Join Date: Apr 2011
Posts: 898
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I think you're all crazy. There's nothing bad whatsoever coming out of this Kickstarter 'craze' - and a whole lot of good that has been mentioned in the post above mine. Avoiding the need for publishers allows the developer to market ideas directly to players, and not to an executive board which thinks it knows what gamers want. That is a HUGE benefit!
If people are fed up with it, then it will die of its own accord. People are still giving money and that's all that matters. Games are about the fans and as long as the fans are giving money for this you can't say they don't want it. I'm not so happy about projects like the LSL remake which I consider a minor misuse of what could have been used for something better, but maybe it will lead to that later on. |
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#16 |
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Senior Member
Last Online: 05-10-2012 06:20 AM
Join Date: Jul 2008
Location: Australia
Posts: 468
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I struggle to see the downside of Kickstarter. If you're worried about being let down by a project, don't pledge. If you're worried about spending too much money, don't pledge, or just pledge as much as you can afford.
The positives (actually getting these games made) far outweigh the negatives. Personally I've given $30 to Doublefine and $15 to The Idle Thumbs Podcast so far and will put down some money for Tex, because I like the guys at Big Finish. I'm not interested in Leisure Suit Larry, Sherlock Holmes...Wasteland 2 I'll wait for the final product.
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Mindtank Studios |
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#18 |
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Homo Ludens
Join Date: Feb 2012
Posts: 119
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I'm with Kurufinwe on this one. Most of the people posting in this thread seem to forget that people have limited budgets. Some people might have gone all out on DFA and might not feel they can spend a lot of money on, say, Jane Jensen's future project (indeed, my money is on a Kickstarter fundraiser) or Al Lowe's remake. And that is problematic. You just can't have all these titles dipping for funding in the same finite (very slowly replenishing) pool of money
Incidentally, I think that the people at Big Finish Games might have made a big mistake postponing their campaign until May (or whenever). Every day there are new projects popping up on kickstarter and there are bound to be many more by the time Tex goes live there. The "monetary fatigue" might reach a peak right around then with the result being not a lot of money for Tex and fundraising failure. I hate to be a doomsayer and I truly hope I am wrong on this one! (I also wish I weren't on a tight budget but I can contribute to at most one project. That is likely to be Tex, unless JJ unveils something monumental. I'm just another example of monetary crowding out, incidentally.) |
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#19 |
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Senior Member
Join Date: May 2009
Posts: 303
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I've only funded three Kickstarters so far - Leisure Suit Larry, Wasteland 2 and the Double Fine Adventure but I'm interested in about five of the projects.
You don't have to fund every Kickstarter you're interested in - that's the great thing about crowdsourcing. If a project looks like it's going to be successful, you can just hold off and wait for the game to go to retail. I have no problems with Kickstarter, it's resurrecting the games i love. |
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#20 |
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Flower bower bird
Last Online: 05-23-2013 08:14 AM
Join Date: Jan 2008
Location: New Jersey
Posts: 529
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I don't really see a downside to Kickstarter. So far I've only pledged for the Delaware St. John game because they want to make a Mac version along with Windows. It's really up to the individual to decide which developers to support, but it's also good to see all those potential adventure games.
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"Earth laughs in flowers." -Ralph Waldo Emerson |
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