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#6 |
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Indegan Peningald
Last Online: 09-16-2006 08:00 PM
Join Date: Sep 2003
Posts: 140
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Damn you guys and your stupid genre debates. This is why I spend most of my lurking time lurking around the Thumbs. There are only two real genres that really mean anything, “Good” and “Bad.”
If the adventure genre dies, it will only be the label that dies, so who cares. There will always be story and puzzle driven games. There will always be good games. Just felt like ranting.
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Bill Clinton for God, 2008! |
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#8 | |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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cows are my friends...
Last Online: 07-30-2009 11:14 AM
Join Date: Jan 2005
Location: Tonawanda, NY
Posts: 258
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Quadriflax "To Insanity and Beyond!" |
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#13 | |
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Indegan Peningald
Last Online: 09-16-2006 08:00 PM
Join Date: Sep 2003
Posts: 140
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Bill Clinton for God, 2008! |
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#14 |
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After 2 years...
Last Online: 02-04-2012 09:18 AM
Join Date: Sep 2003
Location: Greece
Posts: 520
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Been playing Shenmue 2 (finally found it on Xbox) and having a blast.
A friend asked me what genre it is...i couldn't answer. One of the questions that cannot be answered, it's everything and nothing, it's a whole experience. Just have fun with it and don't ask this kind of questions. ![]()
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Interactive storytelling!
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#16 |
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Banned User
Last Online: 10-10-2008 08:34 PM
Join Date: Nov 2004
Location: New Paltz...for now...
Posts: 6,177
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Yeah, you can walk around and talk to everyone in it, but they pretty much all say the same thing. Worst of all, the dialog in the game is very mechanical and boring. I'm telling you, the devil made this game and he's fooling you all.
For the record, I liked the first one. |
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Indegan Peningald
Last Online: 09-16-2006 08:00 PM
Join Date: Sep 2003
Posts: 140
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Bill Clinton for God, 2008! |
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cows are my friends...
Last Online: 07-30-2009 11:14 AM
Join Date: Jan 2005
Location: Tonawanda, NY
Posts: 258
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The actual dialogue itself might lose something in translation to English. Playing the Euopean version of Shenmue II with Japanese voices and English text made it sound more authentic. The actual context of the dialogue might not be the best, but it was easier to ignore in the second game. And again, to get back to my overall point, you didn't like THIS game. But get some better writers and more technology involved and you've got yourself a great opportunity to make one hell of a game. Honestly, I would rather have a few, huge games that are very well done than a mess load of thrown together crap made to turn a fast profit. If games of Shenmue's scale can become more profitable, perhaps we'd see more companies willing to take the initial time and money to invest in longer term projects. Sure, they might not be as current in technology when they're released, but there's always a lag between what's bleeding edge and what people actually have in their PCs. It should work for consoles as well since they're on about a five year cycle, so a company could produce a few larger games during the prime years.
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Quadriflax "To Insanity and Beyond!" |
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