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Broken Sword geek :P
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ps - sorry for my english, not my first language. despite being good at it i dont have much oppurtunity to enhance it ![]()
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Playing: Runaway 2 (LOOOOVING IT) Personal Hype-o-meter: "Reprobates", "Overclocked" Broken sword zone. news articles and info about the saga including broken sword 4 of course. http://www.bszone.tk/ (thx from all the staff) any adventure gamer who wants to chat. feel free to msn me Last edited by mariusmal; 06-21-2006 at 02:44 PM.. |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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I'll forgo the drama between Mory, Jack, and cobsie and say that it's refreshing to know that there will be yet another game that chooses to think outside the box without resorting to the conventions of other game types.Yeah, conceptually it does remind me of Lifeline! There was even a downloadable tech demo showcasing the voice interface. Jack, you should sample it. From what I read that PS2 game did reasonably well in Japan to merit release in North America - was it ever released here? What I'm most concerned about about, though, is how integrated the elements will be and of course the quality of the end product. I'm particular about the A.I. and how well that'll be implemented as the preview didn't delve into it much. I'm also really curious about the puzzle designs, it sounds like some of them will be environmental and others will be character interaction based.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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Erm, I got your point the first time.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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OUATIJ Creator
Join Date: Apr 2005
Location: Dallas, TX
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My review of Daedalus Encounter |
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#30 |
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OB
Join Date: Oct 2004
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I haven't read all this, but this game sounds a lot like Tale of Tales "8." You are a detached from the avatar "ghost" and lead her around. The avatar also has a mind of its own and evolves as time goes by. The game is canceled(or shelved for now), but it reminds me of it.
http://www.taleoftales.com/8/index.html
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The Disenfranchised™ - A Film Noir adventure series for the PC. Coming later. |
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Not like them!
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Senior Member
Last Online: 02-05-2007 01:12 AM
Join Date: Apr 2006
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Apart from that, the more you strip things down the more you will find resemblances to older games as already mentioned here, but does this lead anywhere? Simon Says and Hyper Olympics button mashing in IP means that IP isn't an innovative game? I think not.
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Current favorites... Games: Elder Scrolls IV: Oblivion, World of Warcraft Music: Laurent Garnier - Restrospective, Squarepusher - Hello Everything Movies: Terry Gilliam - Tideland Last edited by phankiejankie; 06-23-2006 at 12:50 AM.. |
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#34 | |
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Senior Member
Last Online: 02-05-2007 01:12 AM
Join Date: Apr 2006
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#35 |
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gin soaked boy
Last Online: 10-21-2010 12:08 AM
Join Date: Jan 2004
Location: Virovitica, Croatia
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What I believe he might've meant is that it's a one shot idea with very limited usage; it doesn't progress the genre as a whole. You can have only so many games in which you're locked in a control room and cooperating with an NPC before it gets old.
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What you piss in is yours for life. |
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#37 |
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Hopeful skeptic
Last Online: 09-18-2013 05:02 PM
Join Date: Sep 2003
Location: Toronto
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But now we're getting back to innovations that are technical in nature. Those are the ones that tend to "progress the genre" (any genre). That was the distinction the preview was trying to make. I'm not knocking those - those are great and much-needed, but I think for the most part they happen when technology catches up and allows it to be achieved, where it wasn't possible previously. Once achieved, others follow suit. I mean, it's not like the ideas themselves are "new" in most cases.
So what I was getting at was a creative design innovation, and those do tend to be one-offs. Or at least, rare-offs. And they SHOULD be, because originality is quickly used up. I mean, heaven help us all if Bad Mojo had created a sub-genre of insect-based adventures. We all want Metronome to succeed, but do we want it to create a series of clones that use sound as a weapon? Anyway, sure, let's hope that more games take advantage of emerging technology to try new things. But in the meantime, we can still be glad a new game isn't just trotting out the same old thing, even if it's not TOTALLY unique. |
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#38 | |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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*runs*
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#39 | |
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Broken Sword geek :P
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ps - cheap joke but effective
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Playing: Runaway 2 (LOOOOVING IT) Personal Hype-o-meter: "Reprobates", "Overclocked" Broken sword zone. news articles and info about the saga including broken sword 4 of course. http://www.bszone.tk/ (thx from all the staff) any adventure gamer who wants to chat. feel free to msn me |
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