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#30 |
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Senior Member
Last Online: 10-18-2006 07:45 PM
Join Date: Oct 2005
Posts: 154
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How interactive is Oblivion? I think a lot of what I do will depend on that. I haven't played a game that's really interactive in a while, so if Oblivion has that kind of interaction, I'll be doing all sorts of interesting things, just because.
I think the last game to have a really interactive landscape was Half-Life, that allowed me to be completely random. "C'mon Gordon, you have to go!" "No! I'm too busy skipping random crates and items across that lake over yonder with my gravity gun." "... o-kay, have fun with that. Everybody else, move out, we've got Combine incoming!" The last RPG to really allow for it was Ultima VII, with the possibility of Gothic. Nothing like planting a barrel of Gunpowder next to Lord British, lighting it and then running like a bat out of freakin' hell. That's one thing I crave, really, is a genuinely interactive environment. Barring that, I'll try stealing random things and equipping a spoon. If I can use a spoon I'll have hours of random fun killing guards with a spoon. "... and then I took down the entirety of the Guard phalanx at that outpost o'er there with a spoon." Then again, depending on how good the AI is, there might be other oppurtunities ... "Oh, that place wasn't so bad. I simply did the Uhura-dance for the guards which ...lured them away. Then I cleared the place out." "... but you're an overweight male Khajiit." "Exactly!" "... ... The horror. The horror." Barring all of the above ... I'd have to say stealing everything in sight, like everyone else. That and finding a Dunmer mine, clearing it out and using it for my horde. Just like in Morrowind I'll have one room that's full of one of every item in the game, all neatly laid out. And if those clockwork guards have any problems with that, then they can just talk to my spoon. |
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#31 |
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Epsilon-Minus Semi-Moron
Last Online: 07-18-2008 03:44 PM
Join Date: Aug 2004
Location: Oulu, Finland
Posts: 863
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It looks pretty interactive. Everything is physically modeled like in HL2, though there is no gravity gun. I wonder if you're able to carry stuff around in your hands. Possibly not.
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If there's one thing you can say About Mankind There's nothing kind about man |
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#32 | |
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Senior Member
Last Online: 04-21-2010 01:44 PM
Join Date: Mar 2004
Posts: 2,771
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Quote:
I still can't figure out why the collector's edition costs me thesame as the regular one would've ![]() |
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#33 | |
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gin soaked boy
Last Online: 10-21-2010 12:08 AM
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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Quote:
![]() I don't really hate you, silly.
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What you piss in is yours for life. |
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#34 |
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Senior Member
Last Online: 10-18-2006 07:45 PM
Join Date: Oct 2005
Posts: 154
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Yeah Fop, the latter is what I was hoping for. That and the absurd hope of being able to drop-kick items. Perhaps in a mod (since it'll probably support modular additions as Morrowind did) ...
*Drop expensive candlestick, PUNT at guard.* "Ow." "..." "..." "A BEATING!" "I'm gone." *Flee.* |
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#35 |
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Senior Member
Last Online: 04-21-2010 01:44 PM
Join Date: Mar 2004
Posts: 2,771
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If anyone wants to see the live GS feed, here it is:
mms://a812.l1165445721.c11654.g.lm.a...eflector:45721 ![]() |
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#37 | |
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Sierra Junkie
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This game is damn amazing. I've already brought up most of my comments on another forum, so I'll do a paste job:
Quote:
So in other words....I'm loving it ![]() |
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