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#61 |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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Dreamfall. Nice but flawed.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#63 |
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Homer of Kittens
Last Online: 08-20-2016 10:39 AM
Join Date: Aug 2004
Location: San Francisco, Bay Area
Posts: 4,374
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Half Life 2: Episode 1
9/10 True masterpiece. My only complaint (if you can call it that), is that it left me wanting so much more.
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#65 | |
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is not wierd
Last Online: 10-28-2008 05:34 PM
Join Date: Jan 2006
Posts: 2,148
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Quote:
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#66 | |
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gin soaked boy
Last Online: 10-21-2010 12:08 AM
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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Quote:
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What you piss in is yours for life. |
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#68 | |
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gin soaked boy
Last Online: 10-21-2010 12:08 AM
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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That's fine, I don't like ads myself, but from developer's point of view, it's a silly move. They didn't have to put in anything flashy and alienating, just a simple "If you liked this game and the trailer you just saw, click here to preorder Episode 2." link.
To quote Greg Costikyan (the top of the page post): Quote:
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What you piss in is yours for life. |
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#69 |
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Senior Member
Last Online: 05-17-2012 04:24 PM
Join Date: Jan 2004
Location: Portugal
Posts: 442
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Episode 2 will only be available in 6 months, and in Steam I think the pre-orders only begin when you can actually pre-load the game.
But when it is released, they will probably patch the first one to include that option at end. I wonder if episode 2 will begin with "previously on Half-Life 2..." ![]() |
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#70 |
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is not wierd
Last Online: 10-28-2008 05:34 PM
Join Date: Jan 2006
Posts: 2,148
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I actually hope they just add Episode 2 onto Episode 1, so that by the end all of the episodes are together. I dunno if it'd be possible, but I think that'd be nice and convenient, anyways.
I'm not sure if it's really be a drawback but you'd have to have Episode 1 to buy Episode 2, though. |
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#72 |
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is not wierd
Last Online: 10-28-2008 05:34 PM
Join Date: Jan 2006
Posts: 2,148
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I thought Shadow of the Colossus was great. I even decided to replay the fights in Time Attack to see what new digs the character can get. It's fun but the level of frustration the game had in regular mode is amplified when you're working under a time limit.
What specifically is making you go "...wah?"? |
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#74 |
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Junior Member
Last Online: 06-09-2006 04:54 AM
Join Date: Jun 2006
Posts: 2
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Agatha Christie - And There Were None: 6/10
Aspects in which the game was lacking: -Immersion, because of the bad combination of graphics, animation and scripting. Spoiler: -Some bad puzzles. A lot of items in the inventory and a lot of locations could make it exceedingly troublesome to advance the game if you get stuck. -A bit buggy. I experienced 1 crash and 1 apparent bug where a person in the game was both alive and dead at the same time (in different places). That made me believe that I was stuck because no one seemed to respond to anything I was trying to do and I had to resort to www.uhs-hints.com -Movement between screens. For example the living room is a mess to navigate through. This also translates to poor realization of the layout of the house or makes it pretty difficult. The good stuff: -The story. A good implementation of the classic. -The overall mood. Created by the gloomy weather, fitting music and ok-ish voice acting. |
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#75 |
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The Reggienator
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Another World 10/10
![]() Half-Life 2: Episode 1 8/10
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"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews My gamesale list *updated 26.8.2007* Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar. |
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#76 | ||
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Grah! Grah!
Last Online: 12-27-2007 12:35 AM
Join Date: Oct 2005
Posts: 509
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Quote:
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Last edited by Junkface; 06-09-2006 at 06:40 PM.. |
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#77 | |
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The Thread™ will die.
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#79 |
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is not wierd
Last Online: 10-28-2008 05:34 PM
Join Date: Jan 2006
Posts: 2,148
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Fable: The Lost Chapters
9/10. Loved it. My only complaints were that it's relatively short (I beat it in ~20 hours, doing practically everything there is to do eg silver keys and demon doors) and that the game world is fairly small and als othat it consists of a billion tiny maps. That said, I still absolutely the play-experience. The story wasn't revolutionary by any means, but it was intriguiging and engrossing nonetheless. Despite the shortness of the game it still felt pretty epic, due in part to the awesome fact that the character's aging (I was 65 by the time I beat it and I was looking pretty haggard). It felt like I was playing Beowulf, in a way....even the transition from Fable to the TLC felt like Beowulf's reign of peace or whatever after slewing Grendel's mother till the dragon comes and all that when he's an old man and he takes up arms once again. While aging was cool, I think it lacked the depth it could have had, such as your age affecting your stats or ability or NPC reactions, and also that other characters did not age at all in the game (well, I suppose you must forgive Jack of Blades). But the other cool stuff added, like the NPC-reactions and romance/marrying, were all implemented perfectly, in my opinion, and were a lot of fun. The art direction was beautiful and befitting the off-kilter, quirky atmosphere of the game (really refreshing given it's otherwise cliched fantasy-setting). When I play a fantasy RPG I like seeing hugeness--weapons, armor, villains, breasts--and Fable delivered on all fronts. The locales were nice and varied (Chapel of Skorm, Grey House, Headman's Hill and Necropolis were all sweet), but a lot of the silver quests were kind of repetitive, what with half being escort quests. By the end of the game I had more experience than I knew what to do with, but that was certainly alright as I like to be able mow down mountains by the end of any RPG. Speaking of which, the combat was a whole lot of fun and a great implementation of non-strict RPGing. I especially loved how archery was implemented. I don't think you could ever hope to have a character based solely on archery or Will, not as effectively as you could a brute force fighter, but for my particular character the balance between the three basic combat mechanics was nearly perfect if not a little bit in melee's favor. Anyways, I'm gushing now. So I beat the game and I loved it. Not a perfect implementation of some of the brilliant and cool ideas behind it, but I think wholeheartedly that they'll greatly improve all of this in Fable 2 and I'm now greatly anticipating the sequel. I've heard the sequel supposedly has guns,as it takes place 500 years or so after the first game....wild. |
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