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Knowledgeable
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What differs games from other medias is their interactivity. Games has taken very little to no advantage of this to make the music in the games also more interactive. There has been a few smaller examples of a little interactivity in music, such as the Pirate Ship Song in Curse of Monkey Island, the spells in Loom. Otherwise music is just a constant background sound that more often than not is irritating and you just turn it off. In later days it has become slightly more interactive by changing music for combat mode, but it has been very little explored.
What I would like is that the music should be an element that isn't just background, but play it's own role in the game. This would make for a much richer game experience and also for more interesting music. Ultimately, the music should be generated from a clever script, there should of course be a composer behind it all, but he instead writes the script that the computer generetes. This could be used to greater or lesser extent. The simplest form is just a script that chooses which music file to play, the more advanced should be able actually vary the music play depending on the actions taken by the player in the game in sublime ways. On a side note it is quite boring to always have a constant repeating background music, game designers should learn to use silence a lot more. It isn't necessary to have music on all the time in the game.
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#8 |
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gin soaked boy
Last Online: 10-21-2010 12:08 AM
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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well yes, most games today do have context sensitive music and no, i don't think music puzzles are a good idea, if that's the sort of interactivity you had in mind.
on a side note, i would love to see a lord of the rings musical. the fellowship: "we're the jolly fellowship of the ring!" gimli: "we can fight!" legolas: "we can dance!" pippin (in a high-pitched voice): "we can sing!" nah, just ignore me..
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#9 |
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Senior Member
Last Online: 08-08-2007 02:47 PM
Join Date: Sep 2003
Location: Norway
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I like musical puzzles, especially in a game like COMI that doesn't take itself too serious and alow itself to play with the music.
But most musical puzzles in adventure games seem to center around the 'get the tunes right' variation, like the spitting tunes puzzle in The Neverhood, which I don't really like. |
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#10 | |
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Liver of Life
Last Online: 02-28-2011 10:31 PM
Join Date: Sep 2003
Posts: 1,317
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Quote:
![]() The only music puzzle perse I ever came across was in Where in Time is Carmen San Diego, where you had to arrange Beethoven's 5th and 6th symphpony (divided into 4-5 pages) in the right order. It was pretty neat, but more than a puzzling mind, it required a musical mind ![]() Last edited by Zygomaticus; 02-22-2004 at 10:23 AM.. |
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#11 |
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ACK!
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I HATE musical puzzles since I am tone deaf...
I LOVE it when the music changes depending on your actions or if you are in danger, safe, etc... I think most of games today do that, right? But silence, hmm, maybe in some scenes when you don't need to be distracted? That would be nice...
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#12 | |
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Umbilicus Mundi
Last Online: 09-11-2010 08:53 AM
Join Date: Sep 2003
Location: Stonia
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#13 |
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Iconoclast
Last Online: 04-20-2014 08:51 PM
Join Date: Oct 2003
Location: USA
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Personally, I find almost all game music to be annoying. And I don't mean that as adjudication against the composers, but as a criticism of its usage. Music more often than not, destroys the immersion factor and is horribly repetitive. It usually only works the first couple times and then I hate it. I would much rather choose ambience over music if given the choice. It just seems rather silly and out of place for a full scale orchestra to start playing a song when I am in the middle of the wilderness fighting a battle. Save it for the taverns or street musicians where it makes sense.
And in many cases, complete silence is the most immersive of all... |
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#14 |
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Iconoclast
Last Online: 04-20-2014 08:51 PM
Join Date: Oct 2003
Location: USA
Posts: 1,169
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Oh, the battle music in Silent Hill 3 is the perfect example.
It is very cacophonic in nature and is cool about the first 2-3 times. By the end of the game, it nearly pushed me to the point of insanity and real world spree killing. Of course, if we believe people like Sen. Lieberman, that was Konami's very goal. ![]() |
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#15 | |
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The Reggienator
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#16 | |
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Liver of Life
Last Online: 02-28-2011 10:31 PM
Join Date: Sep 2003
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#17 | |
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Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
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I like games that makes me step into the gaming world by having graphics, music and gameplay work together like a clockwork.
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#18 | ||
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Senior Member
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I actually like a lot game music. A good portion of my music collection is game soundtracks. And I can't stand it when a scene doesn't have any music. For some reason I just find the silence frustrating. I would agree that no music is better than bad music. But that doesn't seem to be as much of a problem these days. Most of the game music now seems to be good enough that it doesn't really sound repetitive any more. mag |
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