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#1 |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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![]() Title: The Code Genre: action/adventure/romance developer: ForeverDream Studios or UbiSoft Release date: Who the hell am I kidding? Story: Setting - San Francisco, present day. Cubbi, a disillusioned geek in his mid 20s whose only escapist passion is gaming grabs the only copy of FPSETC., a mysterious new shooter title from an obscure developer, off a shelf at his local game store. After beating the game, he rips a copy of it as per request from a friend, but he discovers that the disc holds more than a mere game. It turns out to hide coded information on infiltration, government secrets, and classified knowledge on WMDs and bio-weapons. He was not the one who was supposed to purchase the game at the store, but now he's been targeted as a spy, a secretive terrorist faction wants the disc and wants him dead. So now the only thing he can do is to find the true destination of the disc to clear himself. The C.I.A. isn't so helpful either, sending the beautiful Beck Styles, one of their top operatives, on Cubbi's trail. Thing is, Cubbi's rather drawn to her, but doesn't know if she's one of the assassins or if she really is trying to help him. Meanwhile Beck doesn't think Cubbi's so bad, he's even kinda cute. Unfortunately her bosses instructed her in informed termination - one false move and she must kill him. Orders are orders. Game features: *Absolutely NO WEAPONS INVOLVED. Your only means of survival are your wits and resourcefulness. *Tricky puzzles and situational challenges involving stealth or physics. *More plot twists than your intestines could ever dream of. *Excellent, fluid script and character dialogue. *Robust real time physics using the Havok engine, allowing for fast paced environmentally interactive gameplay. Remember, San Francisco's got a shitload of hills - play wicked! *Radiosity lighting for nuanced atmosphere. *Motion capture for naturalistic character animations. Full facial expressions to gauge characters. *Robust A.I. - enemies will seek you out and not give up until you're dead. Cover your tracks to throw them off. Friendly NPCs will help you, if you're good to them. Be careful with your decisions, Beck is watching you. One screwup to make her think you're with the terrorists and she'll kill you. But doing little acts of innocence or romance could help win her over. *Scenic San Francisco rendered in a photorealistic, atmospheric style using the Max Payne 2 engine, from Union Square to Chinatown to SoMa to Coit Tower. *Mutiple endings based your decisions. My inspiration: the films Cloak & Dagger and North by Northwest, John Buchan's novel The 39 Steps.
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#2 |
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Knowledgeable
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It sounds like an interesting game. Only thing, why is it so important to use the Havok physics engine. It's not like it's impossible to do another engine that's even better.
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Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
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#3 |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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Havok's the most sophisticated physics engine available atm. I think some of the puzzles in The Code would involve minute motions, such as shooting rubber bands to knock an important business card off a high shelf, or using your fingertip to get at an otherwise out of reach vial of acid so to use it to melt a lock. More ambitious use of physics involve knocking over cylindrical trash cans on top of a hilly slope in Pacific Heights to slow down a couple of terrorist thugs running up the hill to get you, or even shifting the gears of an unoccupied car to neutral for the same effect.
If you want to sample the Havok engine's efficacy as an important gameplay element, play the Max Payne 2 demo. ![]()
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#4 |
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Knowledgeable
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I was more pointing out that it's quiet unnecessary to mention "Havok". It is rather enough with "physics engine". When coming up with design ideas, you shouldn't lock yourself down at that early stage to a particular technology, let alone a particular product. If you for some reason (
) will be delayed in producing this game for ten to fifteen years, I don't think you would want to use the Havok engine.
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#6 | |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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My god, ragsie, must you nitpick? Fine, ANY goddamn generic physics engine will do. This is what I get for my effort.I'm getting myself some more excellent
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#8 | |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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Yeah, but that was a movie. You had no interactive part in it. And besides, The 39 Steps pre-dates it by decades:Quote:
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#9 | |
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Knowledgeable
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A while ago (months probably) you very much praised a certain 3D-engine that I've forgotten the name of now. You have also had a tendency to praise the Bink video format and finally you always seem to mention Havok whenever you talk about physics engines. If you are payed by the respective companies, I understand you doing so and you can just go ahead, if not, I think it is a little much unneeded praise sometimes.Anyway, enough of my ramblings and on to what I would like to see. When it comes to more actiony games i would like a move (also, of course there should be moves in other directions too) towards more simplicity in game play. I just love the game play of games like Spindizzy, Slap Fight, Trailblazer, etc. (old C64 games which you're likely to not have heard of) and old board games like chess and go where simple game rules make challenging and fun game play. I have nothing specific to suggest at this time though.
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Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
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#12 |
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Knowledgeable
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A game that takes place completely in realtime would be very interesting. Make sure to be at the right place on the right time.
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Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
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#13 | ||
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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I'm gonna remind you sometime if you do have anything specific to suggest, buddy, seeing as how you yourself are so particular.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#14 |
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The Dartmaster
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Whats it matter if Trep mentions the Havok engine or "another engine" ? I see plenty of benefits of naming specific pieces of technology - the main one being that Trep has played more than one game that already uses this piece of technology and therefore has at least some grasp of whats possible and not possible with it. From what he's seen in other games, the Havok physics engine might happen to have a feature set that meshes with what he wants to do with the design in his head. What's wrong with that, other than you possibly being a programmer who is jealous and/or frequently "thinks they can do way better than [existing thing]"? He wasn't "advertising" anything, he was just naming off a product he's familiar with.
Saying something like, for instance "I think X game design idea would work great as a Half Life mod," what reason is there to jump down someones throat for it?
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#15 | |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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Actually, there's already a game now out in Europe, soon to be released in North America, that's kinda doing that: Alias. IIRC, there are some timed puzzle sequences where you, playing as Sydney, must unscramble some code to a door. A pop-up window shows you security guards walking towards where you are, not knowing you're there. You have to unscramble the code and vanish into the room before the guards turn the corner and see you.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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Knowledgeable
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You are most often a very good and talented writer, that I almost always enjoy reading your texts. It's just one thing I noticed in your writing that I think could be improved. No hard feelings intended. Quote:
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
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Quote:
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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)? I agree to some extent that much can be gathered from studying the appearance of people and their style. On the other hand you can very often draw completely wrong conclusions of people just because of that.
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