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#1 |
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Senior Member
Last Online: 04-10-2004 10:37 PM
Join Date: Sep 2003
Posts: 693
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This is a topic I've been pondering over. Accuracy in games and whether it matters to the player or not.
I'm seeing situations where developers are taking extra care to inculcate a sense of accuracy in games. Take MoH : Pacific Assault for one, where the devs are firing actual weapons to get a feel for the recoil of individual weapons. Is all this necessary ? I read a review of The Last Express a few months ago and the reviewer gave the game a hard time on the grounds that it was inaccurate in historical detail. Similarly, a person on this very forum(can't remember who, probably Bastich) complained about the factual inaccuracy in GK1 regarding the snake. The examples are many and can be found all over in different genres. The case of The Last Express review is really ironic, since Mechner and co. obviously took special care to recreate the train and the era. They actually managed to find an abandoned Orient Express car and used it to model the interiors. Did you care whether Rennes le Château was a real place ? Would you have enjoyed the game just as much had it not been ? I'd like a statistical analysis of this behaviour, since this is primarily a personal thing. How many of you are turned off by the inaccuracy in games ? Does it matter at all to you ?
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#2 | |
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Senior Member
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Quote:
I think it's a well detailed setting that's important to me. A game series like King's Quest is based a lot on fantasty, much of the world is incoherent. A series like Quest for Glory on the other hand, takes place in a setting that is very rich in details. QFG games are accurate, but only in the context of it's own world. This makes playing the games much more "real". Playing a game that's genuinely accurate like GK or Police Quest has the same effect on me.
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...life under Calico Skies...
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#11 |
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Knowledgeable
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If the game has a historical setting, it should be historically accurate. I really detest things when developers makes up "historical" facts just for it to fit their game. On the other hand, I'm not that bothered by small details (like the snake in GK1) or whatever it was that was inaccurate in The Last Express.
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Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
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#12 |
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Dungeon Master
Last Online: 05-04-2022 02:33 PM
Join Date: Nov 2003
Location: Poland
Posts: 4,152
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Other. It's of secondary importance to me. While it's great to keep in mind that game's setting is based on historical or existing location (see GK3), if it means a gameplay as dull as in Cryo edutainment titles, I pass.
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What's happening? Wh... Where am I? |
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#16 | |
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Senior Member
Last Online: 04-10-2004 10:37 PM
Join Date: Sep 2003
Posts: 693
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Quote:
The only instance where an increased accuracy will probably inhibit realism(or the suspension of disbelief anyways), is in the case where the game capitalises on cliches. Take Road to India as an example. It features the most inaccurate representation of New Delhi I've ever seen. But since it is known as the mystic land and all, the inaccuracies aid in the suspension of disbelief rather than working against it. I'm sure none of the players would like to see billboards of Pepsi and McDonalds in an exotic land like India. I agree that the Rennes-le-Chateau question seems rather inappropriate in retrospect. I had the page loaded and it seemed like a good idea at the time. But while looking at the page, I realised that I probably would have appreciated the game a little more had I previously known about Le Serpent Rouge and other subtle enigmas that the game refers to. However, I probably would have also noticed any inaccuracies(liberties that Jensen may have taken for gameplay considerations). The snake scale bothered Bastich because he knew that snakes do not leave scales. People(I, for one) who did not know this fact were not bothered by it. How do the recoil physics of a WWII gun matter when one does not know how the gun was supposed to perform ? Isn't such accuracy superflous to the unwary player? What good is such accuracy which can only be appreciated by historians or scientists ? I've read that this year's GDC had the speakers talking about the long development cycles of games. Does this (presumambly redundant) quest for accuracy too have some role to play ? The point that actually lead me to this was that I was thinking of a game set in the Victorian era. In order to have a proper sense of realism, the game should get most of the major (historical)details right (i.e it should be accurate). The dress, the mannerisms of the people, the architecture, the weather, the coinage, the art, the popular culture, the commerce and economy, the current affairs etc. of the place and the era. But the more I thought about it, the more level of iterations seemed possible. Upto a point when it seemed highly impractical to be concerned about the trivial details. I mean, do players really know the difference between a Florin and a Farthing ? What use is my research into the coinage system prevalent then, when it does not evoke a sense of realism? So I decided to query my fellow gamers (you) about how much they cared for accuracy. From your responses it is clear that you'd like games to have a coarse-grained sense of accuracy. Yet you'd probably forgive the game if it, intentionally or otherwise, is not accurate in a fine-grained way. It really is a matter of degree. Yet I'd like to play a game that makes the Victorian Era come alive with all its subtle nuances; Florin, Farthing, Sovereign, Crown, Shilling and all... Actually, I admit that the choices for the poll are rather poor and could've been better.
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Last edited by mycroft; 03-31-2004 at 02:10 AM.. |
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#17 |
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Junior Member
Last Online: 09-17-2006 02:39 AM
Join Date: Mar 2004
Location: Poland
Posts: 28
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Depends. I felt...strange... when in Broken Sword3, Nicole found shells on the floor. The point is, asassin used revolver, not pistol, so there shouldn't be any fired shells there.
But most of the time I don't care it it's 100% accurate. At least if it isn't something really stupid. |
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#18 | ||
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Hopeful skeptic
Last Online: 09-18-2013 05:02 PM
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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The recoil physics of a historical gun is measurable, though I don't think I've ever played an FPS where one jammed on me or needed cleaning. I'd consider the former to be an accuracy issue, and the latter a realism issue that the developer CHOSE not to implement (though I still think gun jamming is long overdue in shooters. ) Quote:
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#19 |
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Prove it all night
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if a game attempts historical accuracy it must substantiate its claims. however, if the game is a period, but is done so casually, then I have no objection to it. the likes of gk3 and bs draw lines between reality and fiction, and if done well do so seamlessly.
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"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible." - Thomas Edward Lawrence |
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#20 |
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Senior Member
Last Online: 09-11-2009 01:21 AM
Join Date: Oct 2003
Location: Belgium
Posts: 466
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Realism is completely overrated in video games. It's a temporary trend at most that will automatically go away in a while. If I want realism, I'll step out of my door; if I want to have fun, I'll play a computer game. Right now many developers sacrifice good gameplay for realism, but over time they will realize they can make much better games by slightly adjusting reality to fit the gameplay.
The same goes for historical accuracy. If you go overboard on historal accuracy you'll end up with an encyclopedia instead of a good game. |
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