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#1 |
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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Good day everyone!
I'm currently conducting a survey for my dissertation on Marketing. It is about advertising in video games, how video games utilize different advertising methods, how people response to them and how these methods can be improved in the future, hopefully for the benefit of both marketers and gamers. I know, it is "one of these" online surveys by students, and the topic is not very popular among gamers, so the level of response from the major gaming communities is not very high. Still the data is very important for my research. Adventure games may not be the best source for the info on advertisement, but I know many of you like other genres. So if you can spend 5 minutes on my survey, I will be most grateful. There are only 10 questions, and I tried to make them as simple as possible. The service SurveyMonkey is safe and doesn't require any registration. I kindly appreciate everyone's participation and will answer any question! Here's a full link: http://www.surveymonkey.com/s/33BMRBD |
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#2 |
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Junior Member
Last Online: 01-18-2012 10:13 AM
Join Date: Jul 2010
Posts: 1
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Your survey is very interesting. I hope you can post the results of your survey here at http://www.adventuregamers.com
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#3 |
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A Slice of Fried Gold
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I don't actually mind advertising in games, especially if they help a free game stay free or help keep costs down for developers who need to watch their budgets carefully, and for the most part I think it's tastefully done. There's nothing really wrong in seeing a billboard for Coke while driving around in a racing game, it makes sense in the context of the reality they're trying to create.
That being said, there are cases where advertising can intrude on the gaming experience and that's where it can get a little iffy ehtics-wise. The moment that sticks out for me is in Alan Wake, where you flip on a TV during an intense trek through a cabin only to find a Verizon ad which feels completely out of place: http://www.youtube.com/watch?v=mo9Ek...eature=related. I understand Remedy need to make some concessions for budgetary reasons and probably did it begrudgingly but something like this compromises the integrity of the game.
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#4 | ||
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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Quote:
Quote:
And with development of technologies and marketing communications it is easier to make ads less frustraiting and more "customable". That's why I tried to focus more on digital advertising rather than on simple product placement, which might be quite irritating, like in the Alan Wake example. Thank you for the useful comment!
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Give Simon 3D a chance! Last edited by Arial Type; 01-18-2012 at 11:53 AM.. |
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#6 |
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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Thank you, TimovieMan! Critical evaluation is something I'm reall missing on the other gaming boards. And by intrusive ads you can't skip through you ment online or offline gaming?
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#8 |
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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Ah, I see what you mean. I agree, it is the most annoying kind. In a movie you see it only once, but here you have to watch it again and again, every time you start the game.
Thank you for all responses so far! Please, keep answering, I still need more people.
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#9 |
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Freeware Co-ordinator
Last Online: 03-12-2018 06:31 AM
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
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As I mentioned in my survey entry,. I see them as a necessary evil. I play a lot of free online games (especially for my position as freeware co-ordinator here) and I accept that advertising revenue is what makes these games available free. I'll even accept that they sometimes have to be a bit more intrusive to do that.
I get what TimovieMan says about it being annoying having to sit through an advert before playing. I do think that a lot of online games do these over loading screens (i.e. you'd have to wait to start playing anyway so no time is lost) but that may be partly due to not having super-fast broadband speedds where I live.
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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#10 |
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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Interesting. Several people on other boards also mentioned that long loading screens might be a result of persistent marketing. This may be a good subject to investigate. Thank you, stepurhan!
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#11 |
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Schattenjäger
Last Online: 07-27-2015 11:56 PM
Join Date: Nov 2010
Posts: 572
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it can really depend. If i paid $60 for a game and i have to get hit with ads that are poorly integrated with the game world, that is extremely annoying. The best ads in videogames are ones that are tailored to fit the game with themey references, and should have some kindv humorous element.
And clearly, if the game is free then ads are forgivable. But its a delicate balance and could definitely hurt the experience if not handled well.
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Currently focussing on: Book of unwritten tales On deck: lone survivor Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party |
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#12 |
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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Thank you, zane, and everyone for participating in my survey! Your anwers and comments were very helpful. I'm closing the survey now, as I already have enough answers (over 250!). I can't edit my first post and remove the link, so if you tried it out, sorry for that. Anyway, it was a great experience, and I will post the results as soon as they will be approved by supervisors.
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#13 |
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Junior Member
Last Online: 05-20-2012 01:07 PM
Join Date: Feb 2011
Location: Budapest
Posts: 21
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I was late to fill the survey, but here are my comments:
With good game design, adventure games could be very effective means of advertising if the subject is integrated in the plot as seamlessly as possible. People develop nostalgic feelings for things they used/manipulated/visited in a game they enjoyed. For example, Yoomurjak's Ring was originally a marketing tool for the town it features. But it doesn't suggest 'hey, come and visit us'. The plot simply takes you to places which exist in reality. Since the release of the game, the hotel where the protagonist stayed has become a kind of pilgramage destination (and everyone wants to stay in room 15). Although there were many other places visible in the game (shops, restaurants, etc. ), those places have attracted considerably more interest which had important part in the plot. In general, this could also work for a computer, a cellphone, a motorbike (GK3), or anything that can have a role in the game. I whish those marketing departments played more adventures... Last edited by Pilaus; 01-24-2012 at 03:18 PM.. |
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#14 |
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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Thank you for the comment, Pilaus!
Yes, adventure games are not usually used for marketing. But I'm afraid that unless they start making big money, they won't attract sponsors. And that means they will remain a "cheap", niche genre. I think that to revive it today we need something extraordinary and fresh, probably from indie developers. Like Portal or Minecraft. Companies won't invest money into something like Gabriel Knight 3 or The Last Express today, because they want their money back, and those games were not able to sell at all. I think Heavy Rain used product placement though, just can't recall what it was... And while over 2 million copies were sold, but I don't think it associates with adventure gaming in people's minds.
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#15 |
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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I finally received news from my university after two long months of waiting. Thanks to your support, I have successfully received my master's degree!
It's funny how fast the situation with videogames changes. Two months ago there was no talk about Kickstarter. Now people can support their favourite developers without involvement of sponsors and publishers. Wait a bit longer, and it might grow into a fully functional competitive ad-free model. As promised, I'm posting the results (just in time before the forum reconstruction). 236 people from 6 different gaming websites participated in the survey. The survey itself is not available anymore, so here's a set of nice diagrams I constructed for my work. Spoiler:
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#16 |
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Filmfreak
Last Online: 12-11-2020 04:06 PM
Join Date: Oct 2011
Location: Belgium
Posts: 1,049
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Congrats on obtaining the master's degree!
What was the conclusion of your survey? Any new insights?
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Currently playing: Again, Escape from Monkey Island (replay), King's Quest VI: Heir Today, Gone Tomorrow Next in line: King's Quest VII: The Princeless Bride, Gabriel Knight: Sins of the Fathers, The Last Express, Time Hollow Recently finished: King's Quest V: Absence Makes the Heart Go Yonder, The Curse of Monkey Island (replay), The Elder Scrolls IV: Oblivion (abandoned), Mass Effect 3 |
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#17 |
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Senior Member
Last Online: 06-06-2012 07:42 AM
Join Date: Oct 2010
Posts: 365
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Thanks, TimovieMan!
I made a number of conclusions based on the survey and other information collected from different sources. Sadly, I didn't have time to question game publishers and collect more primary data. In short, vg advertising may prove effective and allows to target different types of people, although price and customer's attitude play an important role and should be considered more. I analysed those factors and came up with several recommendations.
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