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#1 |
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A search for a crazy man!
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Hey all, sorry to shamelessly pimp The Thumb over here, but I figure there are some AG forumers who might find this interesting. I've just published a rant concerning violent games partially inspired by the recent murder case that's being blamed on Rockstar's Manhunt. Check it out and let me know what you think (there's a link to a feedback thread at the end of the article).
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#3 |
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Under pressure.
Last Online: 05-20-2012 02:02 AM
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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There's violence in Finding Nemo too!
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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#7 | |
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A search for a crazy man!
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Quote:
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#8 | |
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A search for a crazy man!
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Quote:
And as far as movies and games both relying on characters, story, and violence, yes this is true in some cases (clearly not all), but when have you seen a game that can compare with a good movie in terms of storytelling? I can think of maybe half a dozen examples in gaming and none of them truly come close to the best examples of storytelling I've seen in movies, with maybe one exception. Violence or no, we've got a long way to go before video games catch up with movies in almost any respect except immersiveness. Once (if) we reach that point, then using violence or not using violence will merely be a content choice rather than being a lynchpin of design.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#10 | |
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Homer of Kittens
Last Online: 08-20-2016 10:39 AM
Join Date: Aug 2004
Location: San Francisco, Bay Area
Posts: 4,374
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Quote:
It made me think a lot about the subject of violence and games. Reading what you guys had to say and the comparisons you drew with the movie industry, here is why I believe most games are violent whereas you can find dramas, love stories and romantic comedies in the movie industry. The reason is a 4 letter word... GIRLS (well 5 letters in plural)... Yup That's Right!! The reason why games are more violent is because there are very few girls playing them. You guys mentioned Sims. I don't know any girl who plays games who hasn't loved or bought that game. You even mentioned yourself "My mom hates violent movies and cringes when she sees violence on screen". What is your mom? a girl. How many guys you think were dragged to the movie theatre to watch something like Shakespeare in love or Love Actually. Unless girls get into the mainstream video game business, Games are gonna be violent. What does a 10 year old child get for a birthday present? a girl gets a barbie. A guy??? G I Joe. It is all over our culture... and it doesn't make sense for companies to make these kinds of games unless there are more girls playing them. That is why you had a little of fighting in any game out there. Even lucas arts games like full throttle had a fighting scene on a bike. Let's admit it, Most guys don't wanna go to watch a cheesy romantic comedy. It's not a guy thing. They wanna watch XXX or fast and the furious. Same applies to games. Get the girls interested in video games and you'll see some of those games you are asking for. Until then, expect a doom 8 and a GTA 9.
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-------------------------------------------------- Games I am playing: Jeanne D'Ark (PSP) Firefox rules |
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#11 |
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Master of Time and Space
Last Online: 08-12-2005 11:56 AM
Join Date: Jul 2004
Location: Romania
Posts: 149
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Well, as long as it's not free violence, and it's fully motivated by the (good) story, I don't see what's wrong with it.
How would there be any more FPS games without it? Some of these games (Deus Ex) are story-driven, and even though violence is there, it helps create a real environment. There is a non-violent FPS where you shoot paint, but it's hardly a milestone in gaming history. Great games such as Max Payne wouldn't be possible without (moderate) violence. I think that gams do follow the example set by movies, but in a good way, by simulating a real world, and the real world is full of violence (wars, crime). Would you rather watch a cheesy romantic comedy than a good movie with some violence, I know I wouldn't. There are good violent movies and good non-violent movies, but they will always have to make both these kinds of movies. I think in this new millennium the movies haven't improved much. I noticed that the tendency is for superhero movies(Spiderman, X-men, Hulk,etc.) movies I personally find to be worthless. The movies of the nineties were better. I think that games are going in the good direction, constantly improving, some games have storylines better than today's movies, and that there will always be good violent games, as long as the violence isn't free. By the way, you used violence (verbal - the f word) in your (good) article. ![]()
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Playing: Omikron: The Nomad Soul Next: Sanitarium Replaying: QFG IV: Shadows of Darkness, Grim Fandango, Syberia Waiting for: Max Payne 3, Deus Ex 3, American McGee's OZ, The Four Horsemen of the Apocalypse, Fahrenheit, Anachronox 2 (if they ever make it) Last edited by Sly Boots; 08-06-2004 at 02:07 PM.. |
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#12 |
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A search for a crazy man!
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Clearly, I'm going to have to keep repeating myself. Like I said in the article, I love violent games. I just also want to see different things. I never called for nonviolent FPS games. Yes, violence is a part of life. However, many parts of life have nothing to do with violence.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#13 |
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Master of Time and Space
Last Online: 08-12-2005 11:56 AM
Join Date: Jul 2004
Location: Romania
Posts: 149
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There's a link to the site about Facade you provided, http://www.msnbc.msn.com/id/4038606/ , Bringing Emotions to Video Games. Warren Spector, the creator of Deus Ex says "If I can get away with not putting a virtual gun — commercially speaking — in a game I would do it in a heartbeat.".
On another note, concerning this article, I think games that bring up emotions have already been made: Syberia, Grim Fandango and even Max Payne. But there has been no real freedom in a game so far, so it works out like a movie, emotionally speaking. Sure, I'd love to see a game where you can do everithing you want, make all the choices you want, good or bad, and an AI that can adapt to your will, but that game would have to include violence (what if your will is to shoot people ?). The article also states that games aren't that emotionally challenging because the game designers aren't good writers. Well, nowadays, every story-driven game has a real writer. Anachronox, for example, although a game whose idea was thought by Tom Hall while he was in the bathroom, was very well written, because Hall hired a real Hollywood writer, and a real director to expand his idea (the writer&director previously did a movie that got good reviews, Dean Quixote). Although the story is funny, if you read it to the end, there's also a lot of drama in it, and the way it's written and acted in the cutscenes (with facial animation - in 2001!!) suggests a very skilled crew, and a step forward in gaming.
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Playing: Omikron: The Nomad Soul Next: Sanitarium Replaying: QFG IV: Shadows of Darkness, Grim Fandango, Syberia Waiting for: Max Payne 3, Deus Ex 3, American McGee's OZ, The Four Horsemen of the Apocalypse, Fahrenheit, Anachronox 2 (if they ever make it) |
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El Luchador
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Wow, it seems like everyone and their grandma misunderstood the point Chris was putting forth.
On a related note: The DS is getting a surgery game where you cut open patients to get rid of parasites. Sure, it may qualify as violence, but considering you don't expose of the parasites in a manner of shooting them, rather you just surgically remove them. Via the stylus. ![]() Quote:
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Use Verb On Noun - Adventure game inspired illustrations Last edited by bigjko; 08-07-2004 at 05:22 AM.. |
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#15 |
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A search for a crazy man!
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:eek:
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#16 |
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Senior Member
Last Online: 12-14-2006 12:48 PM
Join Date: May 2004
Location: UK
Posts: 125
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I think i might be alone here, but does anyone else find when playing Deus Ex, that they choose to use the non lethal weapons (the stun prod and tranq darts) out of choice rather than necessity.
For example there are sequences when you have to fight UNATCO troops who were your best buddies earlier on in the game, now for some reason i find i'm uncomfortable killing them (even though they're just a load of polygons) so i just stun them or avoid them. Whether this is down to Warren Spector's skillfull writing or having the option between lethal and non lethal or mean being a big softy, i'm not sure. Though it would be interesting to see more games with the option of not killing people. Also wonders what a Silent Hill game would be like, without the combat and a greater emphasis on story and characters.
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That's MISTER Bubbles to you |
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#17 |
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Master of Time and Space
Last Online: 08-12-2005 11:56 AM
Join Date: Jul 2004
Location: Romania
Posts: 149
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Yeah, second time I played Deus Ex, I tried not to kill the Unatco and the NSF troops. Did enjoy capping the MIB though. And there was something about Jojo that made me crowbar kill him, when I could just stun him.
Deus Ex is the only FPS I played where you don't have to kill anyone. I'm sure Warren Spector meant for it to be this way, giving the player a choice, and raising the standards for a FPS. Unfortunately, Far Cry, DOOM 3 and HL2 will only make progress in the graphics, physics and sound, but the non-linear gameplay (and a story to match it) of Deus Ex won't be matched.
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Playing: Omikron: The Nomad Soul Next: Sanitarium Replaying: QFG IV: Shadows of Darkness, Grim Fandango, Syberia Waiting for: Max Payne 3, Deus Ex 3, American McGee's OZ, The Four Horsemen of the Apocalypse, Fahrenheit, Anachronox 2 (if they ever make it) |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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Quote:
). As for games in other genres, there is definitely more flexibility, especially with technological advances in areas like physics and A.I.Quote:
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#19 |
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A search for a crazy man!
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"I kill you." is now Ron Gilbert approved!
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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