Al Emmo Demo Review Part 2
AL EMMO AND THE LOST DUTCHMAN'S MINE DEMO REVIEW PART 2
HUMOR/VOICE ACTING/EASTER EGGS!
Humor is an essential component in this game as is obvious from the very beginning in the introductory cutscene that shows Al going to pick up who he thinks is a woman at a Saloon but instead is a man dressed as a woman. I also enjoyed all of the voices in the game, especially that of the narrator and Al. It is possible that some players may find the voice of Al irritating but you need to understand that it was done this way to illustrate a very whiny individual (think Urkel) that should grow as a character as you play through all nine acts in the full game. I had no major problems with the voice of Al myself.
The voices used for each of the characters in the demo with their own unique personalities added to the game very much as well as the constant hilarious banter between the narrator and Al. Voice acting in games is sometimes an area that is not given very much attention. Often in some adventure games it seems as if the voice actors are reading their lines without any emotion or energy. I can assure you that in the demo at least that this is not the case with the voices and that Himalaya Studios has taken the time to find the appropriate voice actors for each of the characters that appear in the demo.
I also appreciated how you can click on virtually anything in the game and have the narrator make a comment about it. This is something that even today is sadly missing from many adventure games. I am also very happy to see that the developers have included many exciting easter eggs in the game, like the one in which you click the talk icon on the lamp post at the start of the game and then Al starts preforming a rendition that honors the classic 1952 movie, Singin In The Rain. This easter egg caused me to burst out laughing and brought a smile to see its inclusion in the game. Of course, the fun will be in you finding all the other easter eggs by yourself. Some of the excitement in playing the demo was in finding out what the narrator or Al would say about a certain item you clicked on or what the many characters in the game would say when you asked them about your inventory items or in finding those special easter eggs!
AREAS NEEDING IMPROVEMENT
There are several areas that need improvement and I am sure Himalaya Studios will give them the attention they require. Budget constraints may have caused some of the following items since Himalaya Studios is a small company and this is their first game, so this is very understandable. One area that I feel should be improved a bit is Al's walking animation as the character does not seem to move as fluidly as he should. I also did not like the screen exits. It is almost like you have to hunt alongside the edge of the screen to find that exact spot that will allow you to go on to the next screen. This needs to be cleaned up a bit. It should be easy to just click on a large portion near the edge of the screen to go on to the next area. I also completely missed a path leading to a particular area that had a hospitality house. Clicking to get into this area should be made clearer instead of how it seems to be now. It might help to have an arrow or other icon show up when you click near these screen edges that when clicking on it, it will allow you to move on to the next screen.
I also noticed that on some occasions voiced dialogue would skip. This did not happen frequently but it did happen a few times. It would also be nice to have the introduction movie play when you start a new game, as the way it is now, players have to click on a separate tab on the main screen to view it. Some players may forget to view the introduction movie first and instead skip to starting a new game, thus missing part of the story. I also feel that more work should have gone into the introductory cutscene of the game, especially the character models.
It is not necessarily a bad cutscene, as it does a fine job of introducing the player to Anozira and the main character, Al Emmo, but some extra polish might have helped. One final item of note is that I would have appreciated seeing more types of animations in the game, such as birds in the sky, lizards and snakes moving through the desert areas. One of the visual effects that I did like seeing was the dust storms that occasionally appear, but I would have appreciated seeing more of these effects such as tumbleweeds being scattered by the wind.
THE VALUE OF LISTENING TO CUSTOMERS!
It is obvious that Himalaya Studios excels in providing excellent customer support and that making their customers happy is a priority above everything else. Himalaya Studios succeeds admirably in this area by actually listing to suggestions made by customers, such as adding the soundtrack CD to the collectors edition of the game, which it originally did not include, as well as lowering shipping prices that at first seemed very high to a more reasonable level. After seeing this company follow through in making these suggestions a reality it is quite easy for me to fully give my support to Al Emmo and wish them all the success on the launch of their first commerical adventure game!
FINAL DEMO IMPRESSIONS
While I feel there are a few areas that could use some improvement, based on this demo, Himalaya Studios have gone above and beyond what I was expecting in their first commercial game and superbly exceeded all of my expectations. I am very eager to play through the entire full version of the game and I do fully expect that Himalaya Studios will not let me down if this demo is any indication of the quality of the full game.
Based on the demo of Al Emmo and The Lost Dutchman's Mine, it is very evident that Himalaya Studios have succeeded in capturing the heart and spirit of the classic adventure games! Thank you Britney Brimhall, Chris Warren, Daniel Stacey, for putting all of your heart and dedication into this game, Tom and Diane for an excellent soundtrack that complements this game so well, Eriq Chang for creating one of the best official game websites I have ever seen as well as one of the best game covers and of course the rest of the talented individuals at Himalaya Studios and the dedicated beta testers that made this adventure game possible!
DEMO GRADE (FIRST ACT OF AL EMMO ONLY):
A
Last edited by Lundaris; 06-30-2006 at 11:49 AM..
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