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Old 09-22-2006, 07:53 AM   #21
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Whoa! The PC controls were that terrible? I wouldn't know, I own the PS2 version and the controls were okay. It's just the camera angles and movement of the characters were a little "ancient." It would've been awesome if you could have moved your characters with ease like in "Devil May Cry" or "God of War."
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Old 11-29-2007, 07:12 PM   #22
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The game was amazing up until it starting using every Hollywood cliché in the damn book. I mean, come on:

"Give me the child."

Oh, God. He did not just say that. Please tell me he didn't say that.

"Give me the chiiiiilldd!"

Oh sweet Jesus he said it again.

I mean, it's eerie how closely the game follows The Matrix. Not only did the PLOT turn into The Matrix; they had to take it one step further. That's right, just like The Matrix, they took an amazing premise (the first movie and the first half or so of IP) and totally rammed it into the ground and kept digging and digging their own grave until the final result was the most pretentious piece of crap anyone ever had ever seen ever. Ever.

Unlike The Matrix, though, none of the parts of IP can stand alone as being a quality product like the first Matrix can. Because of IP's nose-dive later in the game, I can't enjoy any of the game, because I know it will only get worse. With The Matrix, I'm in denial of there being any sequels. It works, too.

It's sad, really. IP had so much going for it. It was one of the few games I've played that really paid attention to its characters, really fleshed them out. It was basically Character Development 101 for a while, and that's pretty damn impressive for a computer game. But, the writers made a terrible mistake and stopped listening to the characters and started focusing on the plot, thus turning the game into Contrivances 101. In a way that's a good thing, though. Indigo Prophecy is a great example of both what to do and what not to do in writing a story. Hopefully they don't make the same mistake twice; they have a lot of potential.

Last edited by ProggleRock; 11-29-2007 at 08:38 PM..
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Old 11-30-2007, 08:08 PM   #23
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Like most my people my problem is with the story as the game reaches its ending.I mean they could have made it so much cool.I loved the gameplay mechanics and the atmosphere.
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Old 11-30-2007, 11:02 PM   #24
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Quote:
Originally Posted by I Love Cookiemonster
who exactly where those homeless guys at the ending? what bugged me the most especially in the beginning are was the fact that this game is the second comming. 'If you move your mouse really slow you have the feeling that your are opening the door yourself' My ASS! The controls really suck and all you're feeling is annoyed(spelling?)
Apparently all homeless people are actually members of a secret underground group bent of saving the world from total annihilation. Or something.

And about the controls: they really aren't all that bad. Well, they are, but reason for it is actually quite simple. It's the camera. And for some effed up reason, the camera and movement controls have some sort of contract between them that stipulates that, as the camera changes direction, so does North, South, East, and West. So, for example, if the camera is moving toward East and you want your character to go East, screw you, you're going South.

What bothers me the most though is that it seems like a totally fixable glitch. One simple patch to fix the boo-boo. All that's happening is the controls don't "refresh" back to normal once the camera has stopped moving. I don't know a thing about programming, but I can't imagine this being something too hard to handle with a patch.
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Old 12-16-2007, 07:30 PM   #25
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I just finished playing this. I really enjoyed it BUT wished that the mini-games ("GET READY!") had not been a part of it. I found them tedious and disruptive to the plot and flow.

As for the scene in the asylum... homage or rip off? :p Straight out of Silence of the Lambs.

Funny about him throwing Omikron into it (the reviews on the internet)... I bought that game when it first came out and remember it being marketed as new and innovative, but could never really get into it. Maybe I'll give it another go one day.
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Old 01-21-2008, 02:57 PM   #26
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Personally, I really liked Indigo Prophecy. Even with all the stupidity at the end, I still found it at least interesting enough to work all the way to the conclusion. The minigames were frustrating at times, but I also had a lot of fun with them, especially during the fight sequences. Is it the greatest adventure game of all time? No. But it definitely deserves a lot more respect than it is getting.

Heck, it convinced my roommate, who until then was convinced everything besides FPS games was crap, to give the genre a try. At the very least, it can be seen as a means for more action-oriented gamers to get their toes wet in Adventure games.
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Old 03-16-2008, 07:52 PM   #27
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I have to stick up for this game as well. People may not like Cage, and I admit he is somewhat pretentious, but the guy created a game unlike anything I've ever played before.

Yes the ending was horribly cliched, the button mashing to simulate doing something strenuous was dumb, the equally stupid "simon says" type mini game was annoying at times and the controls for the PC pretty freaking bad. But....he had the right idea, and I honestly don't see how he could incorporate some of the ideas he had in the game any better than he did. Especially seeing the limitations imposed on him by the technolgy of video games in general right now. I give the guy credit for trying something different in this age of either shoot shoot shoot, or point and click, point and click.

The game had me hooked from the very beginning because of the story. Forget the ending. I put up with the wonky controls, camera, etc, because the story kept me wanting to find out what happens next. The story drove the game, not the opposite which is usually the case. Sure the ending was dissapointing, but the ride there was totally unique and a whole lot of fun IMO.

Although I do have to admit. Although I didn't agree with your review Psycho, it was very funny!
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Old 05-21-2008, 08:02 AM   #28
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Very amusing review. I myself have never completed Fahrenheit. I think I've played the first third. I stopped just before the giant bug sequence at Lucas' workplace. I wasn't ready for that level of twitch gaming yet, and figured I'd get back to it another day. And I never did. *shrug* I suppose one day I will go back, reinstall it and see how much further I get, but it sounds to me like I've seen most of the better part of the game, so I'm in no rush. David Cage isn't some kind of hero for me, so I don't feel honour bound to finish his game.

Now, if it had been a Ragnar Tornquist game...

...it might have frustrated people too, but at least it would have made sense.
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Old 05-21-2008, 08:06 AM   #29
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Well, I played most of it too and got stuck almost near the end, where I had to pass some guards and climb a pole.

Forget about it.. I just couldn't time it right.
And yes, I tried at least 50 times! SIGH...

But other than that, I too liked the plot a lot.
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