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#5 |
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Spoonbeaks say Ahoy!
Last Online: 07-20-2012 11:50 AM
Join Date: Apr 2008
Location: Poland
Posts: 1,053
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I like your approach to games from another era, Lagomorph. I think you could also create a blog version of this thread. Your "journey" through Sierra titles has a very promising start.
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories |
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#7 |
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Senior Member
Last Online: 08-11-2017 04:31 AM
Join Date: Oct 2006
Location: Graz
Posts: 335
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Very promising thread !
I´m really looking forward to reading all your game reviews ![]()
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Currently Playing: L.A. Noire Last Finished AG´s: Gemini Rue/Black Mirror 2/Gray Matter/Secret Files 1/ Memento Mori/Heavy Rain-Taxidermist Replay: --- Favorite Adventure: Broken Sword - Shadow of the Templars waiting to be played: Sanitarium, Perry Rhodan, Tex Murphy FMV Series |
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#8 |
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Member
Last Online: 06-30-2012 07:52 PM
Join Date: Sep 2003
Posts: 51
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A blog might be a good idea. I'm just not sure of the best way to go about it (like getting people to read it).
I'm currently playing KQ4, actually. I'll try to get the second review up tomorrow. So far I have been able to get the games running with Dosbox. Many of the Sierra games are also now supported in ScummVM. Hopefully, I should be able to run them all between the two. |
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#9 |
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Member
Last Online: 05-12-2012 11:24 AM
Join Date: Oct 2007
Location: Illinois, USA
Posts: 89
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Hi Lagomorph,
I totally enjoyed seeing those three screenshots at the top of this thread. I am a really *old* Sierra fan having been there at the very beginning. So I recognize Lefty's from Leisure Suit Larry In the Land of the Lounge Lizard. The second screenshot is from Space Quest: The Sarien Encounter, I think, with Roger Wilco, Space Janitor standing by the spaceship. The third is the forest from King's Quest 4: The Perils of Rosella, which just happens to be one of my 3 all-time favorite adventure games. The other 2 are Indiana Jones and the Fate of Atlantis (played 6 times) and Syberia 1 and 2, which I played one after the other so it is like one big, terrific game to me. Thanks for the stroll down memory lane! |
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#11 |
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Member
Last Online: 06-30-2012 07:52 PM
Join Date: Sep 2003
Posts: 51
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![]() ![]() ![]() King’s Quest II: Romancing the Throne (1985) Well, here it is—the first Sierra sequel, and I suppose the first sequel in graphic adventure game history. Following the basic formula of the first game, King’s Quest II was an instant hit when it was released. Gradually, however, the game has earned the reputation among fans as the worst game in the series. It is criticized for not fixing any of the annoyances of the first game, and also for including too many disparate fantasy elements (Dracula, Neptune, and Little Red Riding Hood in the same game?). Yet despite this status, I enjoyed King’s Quest II immensely. This game is like a camp classic. All the diverse references collide to create a pastiche that’s impossible to take seriously. The story is framed by a typical fantasy premise and filled-in almost entirely with other recognizable allusions. Musical clichés abound as well with Chopin’s funeral march returning from the first game (I love the inappropriate upbeat ending tacked onto the end) and Tchaikovsky’s “Love Theme” from Romeo and Juliet. One Easter egg even has the Batmobile roll out of a cave with music and everything. In entertainment value, it’s a definite improvement over the original. A slight improvement is also made in the construction of the world. While the north and south directions still wrap around, the east and west are blocked off. This makes it a bit easier to navigate and also gives a bit more of a shape to the world, a world that seems a little more varied and interesting. However, the increased linearity removes a dimension of interactivity. On the other hand, the story has a marginally stronger thrust. The puzzles continue to mostly consist of retrieving objects. It is not a very hard game, and despite what Robert Williams says, it’s not much longer than the first one. While aiming to be unoriginal by constantly alluding to preexisting material, King’s Quest II manages a spark of originality when its collage is seen as a whole. The juxtaposition brings new meanings to the material, adding some pleasantly absurd humor though perhaps lacking in substantial depth. Additional Notes Hardest puzzle: Spoiler: Dead ends: Spoiler: Best part: Spoiler: My final score (in the game): 161/185 Last edited by Lagomorph; 12-01-2010 at 08:03 PM.. |
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#12 |
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Senior Member
Last Online: 09-22-2018 02:06 AM
Join Date: Dec 2003
Location: Israel
Posts: 113
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I love your reviews of the games... really takes me back
![]() King's Quest 2 was the first adventure game I ever played (back when I was 6 years old) so it has a really warm place in my heart. I didn't know it was considered the worst in the series... I think it was an improvement over King's Quest 1, and a bit more fun than King's Quest 3. I actually felt the added linearity was for the better (since, as you said, it helped give the game a more interesting story). But I generally prefer games that are more linear (and my two favorite Sierra games are SQ3 and SQ5 which are both very linear). |
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#13 |
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Member
Last Online: 06-30-2012 07:52 PM
Join Date: Sep 2003
Posts: 51
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Yes, linearity can be a mixed bag. I enjoy having greater freedom in exploring the world and accomplishing tasks. But once you've explored everything and get stuck, things can get boring fast. Like everything, it depends on how well it's done.
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#14 |
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Senior Member
Last Online: 08-11-2017 04:31 AM
Join Date: Oct 2006
Location: Graz
Posts: 335
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Great review !
Have you played the VGA remake by AGDInteractive ? It´s awesome, and that´s coming from a non-KQ-fan
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Currently Playing: L.A. Noire Last Finished AG´s: Gemini Rue/Black Mirror 2/Gray Matter/Secret Files 1/ Memento Mori/Heavy Rain-Taxidermist Replay: --- Favorite Adventure: Broken Sword - Shadow of the Templars waiting to be played: Sanitarium, Perry Rhodan, Tex Murphy FMV Series |
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#16 |
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Member
Last Online: 06-30-2012 07:52 PM
Join Date: Sep 2003
Posts: 51
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![]() ![]() ![]() King’s Quest III: To Heir Is Human (1986) There’s a famous anecdote that when King's Quest III was released, Sierra initially received many complaints of how the game departed from the story of King Graham. What has always struck me about this anecdote is the revelation that fans cared so deeply about a one-dimensional character from something as simplistic as the first two King’s Quest games. Ironically, King’s Quest III offers a significant step in the direction of creating a more multi-dimensional world and doesn’t in fact make as serious a transgression as fans had initially presumed. Though the plot remains pretty basic, for the first time something with originality is attempted. Gwydion’s struggle is more personal and unique than the more generic ones of Graham. What’s perhaps more important is how the gameplay and story become more closely intertwined. The addition of a time element represents an attempt to anchor interactivity to the linear nature of story. There are events that occur without the player’s doing. Mannanan’s unpredictable reappearances frustrate the player’s efforts, and not only add an element of realism, but also an element of tension and plot conflict. The player must battle an antagonist that acts (in some ways) like the player himself does. While this is more common in other genres, it is still rather rare for adventures. Unfortunately, the real time element becomes less important as the game progresses. The game makes a somewhat awkward and underexplained transition and returns to the more traditional structure of its predecessors. I would have liked to see the end section fleshed out more, with perhaps the conflict tying back in some way to Mannanan and Gwydion’s origins. I think adding a real time element at the end would also have helped to create tension where it is needed most. King’s Quest III takes major steps in shaping the King’s Quest universe into a unique one. Apart from the odd inclusion of the three bears, the game steers away from the direct adaptation of fairytales and instead contains characters that feel more at home with each other. The music this time is also mostly original. Graphically, the game is a major step up. The artwork is actually quite nice to look at in all its pixilated glory. Navigation is also drastically improved by the addition of the magic map that removes most of the tediousness of walking back and forth. We are also introduced to one of the best incorporations of copy protection that I’ve seen. The spells seamlessly fit in with the rest of the puzzles. The spells are also fun in how they allow the player to manipulate the game world in unusual ways. King’s Quest III is a milestone of the genre and the best of the series thus far. Though it remains primitive in many ways, it holds up pretty well after 25 years. Additional Notes Hardest puzzle: Spoiler: Dead ends: None encountered. Best part: Spoiler: My final score (in the game): 195/210 Last edited by Lagomorph; 12-05-2010 at 07:28 PM.. |
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#17 |
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Member
Last Online: 06-30-2012 07:52 PM
Join Date: Sep 2003
Posts: 51
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![]() ![]() ![]() Space Quest: The Sarien Encounter (1986) With Space Quest, the second quest series, Sierra began to develop a new sense of self-awareness. The numerous deaths start to become part of the humor. References across games become more common. One death even involves pushing a button that sends you to the castle in King’s Quest I. Perhaps the best comparison point for Space Quest is its contemporary King’s Quest III. Both games use the AGI engine and are comparable in graphics and other qualities. On one hand, Space Quest can be seen as “King’s Quest in space.” But on the other, Space Quest takes the genre in new directions with its humor and parody. However, I don’t really think Space Quest is that much funnier than the early King’s Quests. Space Quest certainly aims for more humor, but I must admit to finding the antiquated idiosyncrasies of the King’s Quest series to be equally, if not more, humorous. Nonetheless, the spirit of parody is a welcome addition to the genre. Another point of departure is the structure of the world. Exploration wise, Space Quest is a more linear game. Once you leave a main area, you don’t return. This provides for more variety in the locales and also eliminates much of the dead space found in the King’s Quest games, where there are “dead” screens that offer limited interactivity but which must be crossed again and again. The side effect is that it develops one of Sierra’s most controversial characteristics: an abundance of dead ends. Space Quest I has a number of dead ends that are easy to get into. However, you generally realize it once you get in one. Personally, I kind of just brushed them off as an amusing quirk. Graphically, Space Quest doesn’t quite rise to the artistic level of King’s Quest III. Frankly, many of screens in Space Quest are a bit drab and ugly. There also seems to be less music (with the exception of the wonderful bar scene). The atmosphere overall is a little lacking. Space Quest I is the easiest game up to this point, though there is one object that is very hard to find. The necessity of playing the slot machine is also rather annoying. I believe this is also the first Sierra adventure to incorporate an arcade sequence (the skimmer). I found the sequence to be a welcome diversion, but I understand that many consider it frustrating. The game is around the same length as King’s Quest III, which is short by later standards but which I think is fine for what it is. Space Quest I isn’t the most compelling start, but there is enough potential there to make me eager to see what the rest of the series can do. Hardest puzzle: Spoiler: Dead ends: Spoiler: Best part: Spoiler: Worst part: Spoiler: My final score: 193/202 |
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#20 |
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Member
Last Online: 06-30-2012 07:52 PM
Join Date: Sep 2003
Posts: 51
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![]() ![]() ![]() Leisure Suit Larry in the Land of the Lounge Lizards (1987) Despite all of their technical and design innovations, Sierra games up until this point all met a certain limitation. They all took place in some far off fantasy world and involved epic quests in pursuit of some grand objective. That’s when Sierra got an inspired idea. Remake the game Softporn into a humorous graphic adventure set in the real world with a fairly ordinary objective—to get laid. Leisure Suit Larry is a rather brilliant game for its time and may have been one of the key games in bringing about the golden age of adventure games (which is roughly 1987-1994 in my mind). Compared to the earlier King’s Quest and Space Quest protagonists, Larry Laffer is a much more fleshed out character who we can sympathize with. Larry also helps make the game funnier than any of its Sierra predecessors. The graphics of Larry 1 generally aren’t anything special, perhaps even a step down from its contemporaries. However, it does contain some wonderful close-ups, a first for Sierra, I believe. These are important to conveying the beauty of the women that Larry pursues. Without them, much of the motivation would be lost. The sound, though minimal, is very good. The main musical theme is among the most iconic in adventure history. The game is pretty short and easy, but that only plays into the game’s less ambitious appeal. I understand that Larry 1 was the first adventure game many people played (it was my first Sierra game when I played it a year ago). It probably would make the best entry point into Sierra’s AGI period. The puzzle’s are pretty straightforward and the dead ends less numerous than in other games. There is one major annoyance that returns from Space Quest I: gambling. You need to make money at a casino which requires constant saving and restoring. Leisure Suit Larry is the most original idea Sierra has had yet. I can’t wait to how this series evolves. Additional Notes Hardest puzzle: Spoiler: Dead ends: None that I can remember. Best part: Spoiler: Worst part: Gambling. My final score: 197/222 Last edited by Lagomorph; 12-11-2010 at 08:45 AM.. |
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