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#61 |
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Elegantly copy+pasted
Last Online: 09-02-2021 01:03 AM
Join Date: Jan 2005
Posts: 1,773
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I totally agree with Kurufinwe. It's a bit too much right now, and many feel like "me too!" efforts that have been quickly thrown together just to jump on the bandwagon. The adventure game audience probably can't sustain this many fan-funded projects at the same time, neither monetarily or in terms of interest.
I also want to point out that DFA is by no means the first adventure game to go the Kickstarter route. The soon-to-be-released Resonance ran a Kickstarter campaign back in 2009. It raised $2k (which was actually not a bad result, though obviously it's only a fraction of the total funding of the game).
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Please excuse me. I've got to see a man about a dog. |
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#62 | |
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Spoonbeaks say Ahoy!
Last Online: 07-20-2012 11:50 AM
Join Date: Apr 2008
Location: Poland
Posts: 1,053
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Quote:
I think any "skeptical" predictions and evaluations are currently pointless. Even announcing the Tex Murphy campaign so early on at the price of some momentum might not have been a bad move. The situation is too unprecedented.
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories |
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#66 | |
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She Wants Revenge
Last Online: 05-20-2012 04:28 PM
Join Date: Dec 2005
Location: Finland
Posts: 494
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Currently playing: AlternativA, Diablo III Recently finished: Hector - Episode 1, Dear Esther, Gemini Rue, Sherlock Holmes vs. Jack the Ripper, Blackwell trilogy All-time favourites: Discworld Noir, Gabriel Knight trilogy |
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#67 |
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Member
Last Online: 05-13-2012 08:39 PM
Join Date: Dec 2011
Posts: 48
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I was also drawing the analogy towards charities as well - things I wish I could help with more often because I know it's for a good cause, but a sudden onslaught of them simply overwhelms me.
I think it's just the personal shock of seeing so many Kickstarter projects pop up in so short a time with so many big names attached. And everybody's enthusiasm for these projects is contagious, so it's a mixture of shock and personal guilt for not being able to donate to everyone right away. Not to mention I still feel like there's more surprises coming. |
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#68 |
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Member
Last Online: 05-12-2012 11:24 AM
Join Date: Oct 2007
Location: Illinois, USA
Posts: 89
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Sheesh, I'm totally lost by all this money talk because I can't see what money has to do with creativity. Money won't give anyone good ideas for a game, and it's the ideas that count. Sometimes creative people just burn out, like writers get writer's block, and how will money help that? Seems like someone could blame not having funds for the reality of not having the creative ideas. The ego does need a lot of protecting for all of us, and for creative types that probably goes double.
Personally, I rhink Roberta and Ken Williams did the smart thing when they quit and went on to other things, much as I was so sorry to see them go. |
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#69 |
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Senior Member
Last Online: 04-24-2012 04:46 PM
Join Date: Nov 2011
Posts: 121
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There are 3 kickstarters online related to adventure games now and one coming next month(Tex Murphy).
Sheesh, I don't see what is "overwhelming" you people. I actually wish we had more adventure projects to back. I understand not being able to pledge 100 bucks to every cool project that pops up, but the lower tier options? Always agreeable. I am far from rich myself(I'm a student on a tight budget). Unless of course you are those pirate guys that bankrupt the people who make the games you play... |
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#71 |
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Schattenjäger
Last Online: 07-27-2015 11:56 PM
Join Date: Nov 2010
Posts: 572
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Yeah, it worries me with many kickstarters iv seen that they havnt fully thought out the expenses of the rewards. For pinkerton road for example, for any 5k+ backer they are flying an entire band to you anywhere in the US!!! That could easily cost half of the 5k by itself. (possibly closer to the whole 5k if theres several+ people in the band and moving equipment...)
..and..theres 25 of those available... thats a tour!! That costs alot of money.
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Currently focussing on: Book of unwritten tales On deck: lone survivor Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party Last edited by zane; 04-18-2012 at 06:13 PM.. |
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#72 | |
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Member
Last Online: 05-22-2012 11:38 PM
Join Date: Jan 2008
Posts: 48
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The link Winterfury posted was a good read. For sure there are risks in Kickstarter, and I would never give money to some unknown indie team for their first game project. I'm really excited about Jane's CSG model and I hope her studio will be a success, but only time will tell. |
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#74 | |
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Psychonaut
Last Online: 02-17-2013 07:59 AM
Join Date: Jan 2004
Location: Edinburgh
Posts: 5,114
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Anyone expecting that the $300k that is raised is all game funds needs to realise that out of that money comes Kickstarter and Amazon's cut, Taxes, the cost of all the various "rewards" and probably other costs all before one line of code is written. I try to only back experienced and know developers. One's who know all that stuff and can budget for it, ones that i'm fairly sure will deliver a game at the end of it. It is going to happen sooner rather than later that one of these projects is going to be a spectacular failure either through non completion of hte game or just delivering something cheap and dreadful that doesn't live up to the lofty ideals the backers envision. Backers beware.
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I'm not insane, my mother had me tested! |
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#75 | |
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Codger
Last Online: 08-09-2013 05:38 PM
Join Date: Jul 2004
Location: Chicago, IL
Posts: 1,080
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I would certainly agree that the complete cost of doing something has probably been grossly underestimated by the vast majority of those seeking development funding. When one factors in the cost of printed stationery, the stamp, the time cost of the person folding and stuffing an envelope, etc., the cost of a simple thank you letter easily approaches $5. My guess is that most people don't think further than the cost of the stamp.
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For whom the games toll... They toll for thee Last edited by rtrooney; 04-19-2012 at 02:59 PM.. |
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#76 | |
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Last Online: 05-22-2012 11:38 PM
Join Date: Jan 2008
Posts: 48
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#78 |
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Spoonbeaks say Ahoy!
Last Online: 07-20-2012 11:50 AM
Join Date: Apr 2008
Location: Poland
Posts: 1,053
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Let's keep our motivations in check and not give into paranoia.
That PA article misses the important point that we're risking our money to give a chance to creators who wouldn't be able to fund their games otherwise. No 100% success guarantee, no immediate reward - and that's quite clear. If some other backers are willing to give money to anything that looks remotely pretty on a video clip, then indeed - given what's available in stores - it's an investment just not worth the risk. Indies with promisong, interesting pitches should be taken into consideration though, not just experienced developers with bussiness people on board.
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories |
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#79 | ||
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Senior Member
Last Online: 05-22-2012 07:19 PM
Join Date: May 2006
Location: Chennai, India
Posts: 141
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BUT, I get the feeling that many folks are seeing the fan response to a few campaign and thinking about kickstarter as their 1st choice. It's risk free money, and if it goes through, great - you can keep your money in the bank and transfer the whole risk to the fans. Quote:
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#80 |
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Spoonbeaks say Ahoy!
Last Online: 07-20-2012 11:50 AM
Join Date: Apr 2008
Location: Poland
Posts: 1,053
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Right, there are no indies who are barely making a living. Everyone who needs a small sum of money is much more suspicious than the big spenders.
But somehow I backed 2 adventure games for 2K or less: Resonance and A Life Flashes By and both resulted in most worthwhile productions. And no one did find it strange the creators used kickstarter.
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories |
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