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Junior Member
Last Online: 08-02-2011 10:29 PM
Join Date: May 2007
Posts: 20
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As the only mention of Theresia I could find on this site was here:
http://www.adventuregamers.com/forum...ad.php?t=23556 I just thought I'd offer a few words. Since I will be focusing more on gameplay, an overview of for the game can be found here: http://www.gamefaqs.com/portable/ds/home/944894.html I requested (and received) Theresia for Christmas, and am finding it to be a wonderful experience. While I have not finished it yet, I can say that it behaves very much like an Adventure Game. Yes, you have a life bar, and there are numerous life-threatening situations, but these involve traps, rather than monsters. Apparently, somebody set up the environment with thousands of traps which shoot needles or knives at you if you touch the wrong thing. Or the right thing. Or something that seems neutral at first glance. There are numerous 2x4 pieces of wood lying around which you can use to prod things to see if they are dangerous, reducing your risk. Fortunately, using the eye icon will reveal most traps, so as long as you do not start touching everything immediately you can get through with minimal injury. The eye icon is also useful for finding vials of health elixir scattered throughout the environment. While the overall tone is a creepy "horror", that is about all for the "survival" part of the game. Most of the gameplay involves wandering from room to room in a 3D grid-based movement pattern (much like the Orcs & Elves RPG) until you encounter an interactive hotspot, which puts you in a static 2D perspective (a bit like the examining and item collecting from Trace Memory / Another Code). From there, it is very much like an inventory-based Adventure Game. You will search the scene for clues and items, which you can combine for use on the environment. You will pick up keys and manipulate switches, which will open up new areas to explore. And all the while you will find diary pages to reveal bits of the backstory. I am not yet half-finished with the game, but it has managed to maintain its creepy atmosphere to this point. Wandering from location to location can be get a bit tedious at times, but not so much that I dread having to backtrack to other areas. There is a built-in hint system, in the form of a pendant carried in your inventory. Holding onto it will help you focus on what you need to do next. The hints range from useful to pointless, but they did help me a couple of times. The 3D graphics are not the best I have seen for the DS, but they are effective. The 2D scenes offer much more detail and contribute the most to the overall sense of abandonment and decay. The audio is minimal, but effectively used. There are occasional musical cues, but no constant background theme. Sound effects appear when appropriate, and still manage to be jarring, even when you know they are coming. Despite the health management aspect (which almost seems like it was an afterthought), I would definitely consider this to be an Adventure Game. I will provide further updates after finishing the game. |
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