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Freeware Co-ordinator
Last Online: 03-12-2018 06:31 AM
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
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but I do think there is an in-between group. People who've maybe downloaded the ocassional abandonware title (See this thread for further discussion on that ) and ends up downloading more recent games just because they can. It could be said to be a symptom of the modern convenience culture (I can download it illegally now, if I order it I won't be able to play for a few days) It's more this group that I think will be affexcted by a halfway decent copy protection system. Like I said at the start I really don't want to get into the Starforce question. It may or may not create real problems. Fior thsi discussion that's irrelevant. If the belief that it creates problems is widespread then it becomes unviable. McDonalds would collapse if a widespread belief that their burgers could kill you instantly took hold. It wouldn't matter if it had actually happened or not. If people won't buy you don't have a viable product no matter how safe it is.
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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#7 |
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Member
Last Online: 05-25-2008 04:26 AM
Join Date: Nov 2005
Posts: 57
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I'd say good copy protection is "as good as you can get it, without hampering your legitimate customers".
Online activation is fine with me (Quake 4), but not online publishing systems (Steam). I really liked Quake 4's copy protection, because it's really simple, you put in your key, it verifies it, and you can play, no more hassle. If you don't have an internet connection, it will check against the local key-checking code, so you can play anyway. If you want to get around it, it's fairly simple, but it's an inconvenience. So piracy is limited to those willing to put up with finding a key, disconnecting their internet each time they want to play, and not getting any updates. This means that for Mr. Average Joe buying the game will be a superior solution compared to pirating it. The problem with pirating isn't all the people who download your software and use it (they generate revenue for you by spreading the word), it's the people who _would_ have bought it, but just found it more convenient to download it instead. The scary pirating figures that publishers wave around, are composed of a vast majority of people who wouldn't have bought the game anyway, and these people, by trying the game, generate word of mouth about the game, inspiring other people to buy it. My stance on this issue, is that developers/publishers should make it an advantage to buy the game, and most of all, don't inconvenience your legitimate users! |
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#8 | |
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Kersal Massive
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Perhaps some kind of loyalty scheme initiative by publishers would spur legitimate sales. You buy a game and receive a voucher in the box. You could then 'cash in' this voucher at participating stores (or even via mail-order with the publisher) to get money off your next game. Nintendo already have their VIP 24/7 service, where each game includes 'Stars' that can be registered at the web site in exchange for additional content and occasional freebies. Ironically, the Gamecube is the one "current-gen" system (not Xbox 360) that's really hard to pirate for. |
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#9 | |
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Jack Bauer loves you
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An armed society is a polite society. Manners are good when one may have to back up his acts with his life. -- Robert A. Heinlein |
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#10 | |
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Mad Rabbit
Last Online: 12-20-2007 07:55 PM
Join Date: Jan 2004
Location: Northern Michigan
Posts: 352
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I like Stardock's stance on this issue. Their game Galactic Civilizations II has no copy protection and was, at one time, Walmart's top selling game.
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#11 |
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Roar?
Join Date: Jun 2004
Location: Canada
Posts: 665
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I think Maxis has a good thing going with the Sims and Sims 2. There is some kind of copy protection on the discs (I don't think it's Starforce) but the game is crackable. However, if you register your legitimate copy of the game you can download regular newly created objects and updates for the game, as well as houses and Sims that other people have created. It's a great way to intice people to pony up the $$ and pay for a copy of the game rather than download it.
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#13 |
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Senior Member
Last Online: 07-12-2007 02:07 AM
Join Date: Jan 2006
Location: London
Posts: 357
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I think that the increased use of more invasive copy protection, such as Starforce, is a terrible mistake that the software houses are making. It does make piracy more difficult, but not impossible. There is no such thing as perfect copy protection. At some point, the game has to be put on the shelf, and from there on, there is no way to alter the protection, but pirates can continue efforts to circumvent it as for as long as it takes.
The overall effect is that, as we have seen, legitimate buyers are alienated, and those who would otherwise buy the game may either skip it entirely or turn to piracy. I've said this before, I'm bound to say it again. The best way for publishers to reduce their losses is not to include any more than the most basic protection, but to add value to originals that can not be duplicated by pirates. Infocom is of course the best example of this, with the collection of feelies included in every box. Other games have been released with books, maps, figurines, and other physical items. As it stands, a working pirated version is as good as the original. I don't know if this is the case anymore, but I remember in the past pirate copies were often superior, as they were often compressed, bugfixed, and trained, and often included a cracktro, documentation, and loading screen available as a separate executable. Even if this is no longer the case, the duplicate still contains everything in the original. As long as this is the case, piracy remains attractive. Additional items that are not on the disc will entice people to buy the original, even if they have a pirated copy or access to one, and rewards legitimate customers instead of punishing them with intrusive protection techniques. The most treasured items in my game collection, even more than the ultra-rare games, are the extra added items. It does make a difference. |
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#14 |
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Freeware Co-ordinator
Last Online: 03-12-2018 06:31 AM
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
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I agree with you Gordon. But wouldn't inclueing such physical items require a total reversal of the trend to ship games in DVD style boxes. I havent' seen a new big boxed game in ages.
I did love all that old stuff. I've still got my avatar coin and cloth map of Britannia from my Commodore 64 copy of Ultima V. Maybe the additional content only available to registered users would be the way to go. How would you stop that being pirated thoguh? Presumably piracy starts with someone shelling out for the game so couldn't that same individual register for the extra stuff and then distribute it in the same way?
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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#15 | ||
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Another problem is that a lot of "crackers" on the scene are doing it for the fun and challenge it provides, so tougher copy protection actually does the opposite, because it attracts people to break it. Quote:
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Your favourite adventure game is overrated. |
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#16 |
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ACK!
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Has there ever been a game that can't be pirated at all?
Starforce can be removed, CD-Keys can be created, etc, etc... I might be against piracy, but I think copy protection is futile! Us legal guys have to go through more complex ways , and dangerously invasive apparently, to install a copy protected game... I don't think there ever will be an infalible way to prevent piracy... If they took a DNA sample the moment you purchased a game and you had to get a DNA scan before each game, I'll bet some hacker will find some way to overcome this obstacle....
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Apparently I have a Devianrt Art account... And people actually like it! |
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#17 | |
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In an evening of July...
Last Online: 10-12-2016 02:53 AM
Join Date: Dec 2005
Location: Germany
Posts: 1,215
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#18 | |
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ACK!
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Apparently I have a Devianrt Art account... And people actually like it! |
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#19 |
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Master of time and space
Last Online: 09-24-2011 02:43 PM
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
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Bleh! I hate copy protections. What I love the most with my old games is that I can create ISOs and run them 100% from the hard drive. No more (> 1 second) access time :-)
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#20 | |||||
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Beyond Belief
Last Online: 10-26-2008 08:37 PM
Join Date: Jan 2005
Location: Blighty
Posts: 2,186
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You can protect online games and casual copying, anything else usually does more harm than good. Only do things that don't effect the buyer. A publisher should be able to distribute games better than hobbiests running a tracker for free. People are always going to buy games, if developers are worried about losing money they should be thinking about how to break away from the dependence on publishers.
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Richard Dawkins :: AAI 07 :: NOVA ID on Trial :: Skeptic's Guide :: Beyond Belief :: Out Campaign :: NeuroLogica :: Skepticality |
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