|
|
|
#42 |
|
Not like them!
|
AFGNCAAP, I'm serious here. Tell me how slapping copy protection software on a game could possibly make the developer as much money as letting them play it for free and making fans out of them for later. When I come across a game I've downloaded with copy protection, I try to work around it. If I can't, I just don't play it, and continue to have the close-to-zero interest in the team's work that I had before. I'd never decide to buy the game just because the company wanted to bother me like that. So who, here, is being protected? As I have shown, piracy does the original publisher a lot of good. But how does trying to prevent it help anyone?
|
|
|
|
|
#43 | ||||
|
Not like them!
|
Quote:
Quote:
But portability is not the reason I bought it (and went to such lengths to do so). I don't get out much these days, so when I play on my GB I do it sitting down at home, just as I would sit at a computer. No, I bought it for one reason, and one reason only: This way, I feel like I own it. Downloading a game feels like borrowing from a friend or taking a book out of a library. It doesn't seem like a part of your collection. I could give moral justifications for buying it, but I won't because that's really all there is to it. Quote:
Most of the games I play I do not buy, because they're just not good enough to merit the purchase. The argument you could make is that this harms the publishers of bad games (since I play their games without paying and then never play anything of theirs ever again), and I could certainly accept that criticism. I think the solution for everyone is that if a publisher sees they've got a stinker on their hands, they should put on as much copy protection as possible. That way, they benefit from me not starting to dislike their team, and I benefit from being turned off by the protection and not having to play it. ![]() Quote:
|
||||
|
|
|
|
#44 | ||
|
Freeware Co-ordinator
Last Online: 03-12-2018 06:31 AM
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
|
Quote:
Quote:
Thanks for proving my argument. You played a game that you hadn't paid for until you got sick of it. You enjoyed the game immensely but at no point did your "sampling" lead you to say "I should get my own copy of this since I enjoy it so much". Has it occurred to you that if enough people had acted like you with Warcraft 2 there wouldn't have been a Warcraft 3? Like it or not games developers need to make money. If not enough people buy a game then it's not worth their while making a sequel. Your enjoyment of Warcraft 3 is solely possible because people like me bought enough legitimate copies of Warcraft 2 to make it worthwhile. Given that I rather resent your trying to justify it. By the way, I suspected you'd bought Myst as a bundle. You're right. I really don't believe you'd have bought another copy of the first game if it wasn't for that. Your attitude re Warcraft 2 is enough to prove that to me.
__________________
No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
||
|
|
|
|
#45 |
|
Not like them!
|
So what are you saying, that you've never borrowed a book in your life?
No, it wasn't legal to play his game. But in the long term, that doesn't matter. The people who played the first Warcraft game would get the second legally. And the people who played the second would get the third legally. My older brother used to play the original Commandos, which he downloaded off the internet, and he enjoyed it, so he bought Commandos 2. Very rarely will a person buy a game he is already perfectly satisfied with, and that's just because he really really loved the game: If you read a book you've borrowed from someone else, and you feel like it should be a part of your collection, you buy it. But you're right that this is rare. More often it just convinces you to buy the sequel, or the next game from the same people. If more people had, like me, played Warcraft 2 illegally, then more people would have, like me, bought Warcraft 3 legally. That's the way it works.Edit: And to add to that, I don't see where you're getting the idea that people who would have bought Warcraft 2 legally might play it illegally instead if there's no copy protection. If you want to buy a game, you go buy a game- you don't worry about whether you might get it for free somehow. |
|
|
|
|
#46 |
|
Not like them!
|
stepurhan, I'll make this very simple. I've given you many stories which show that piracy, in the long-term, helps the game industry get more money then it would have. If you want to refute this, calling my personal motives and character into question are not enough. You need to show me, in a practical example, how piracy makes them lose so much money that it outweighs all this profit.
|
|
|
|
|
#47 | |||||
|
Freeware Co-ordinator
Last Online: 03-12-2018 06:31 AM
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
|
Quote:
Quote:
Quote:
Wow, this could have great application in other parts of life. I think I'll start going into shops and eating things off the shelves. When they ask me to pay I'll just say "I really enjoyed that but I've enjoyed all the benefit of it I wanted so I don't see why I should have to pay" Just because you aren't taking a physical item doesn't mean you aren't benefiting from somebody's work for free. Quote:
Quote:
In all honesty I agree with a point made by others in this thread. Copy protection in it's traditional form is probably unviable now. There are people out there with the skills and the time to crack any software-based protection and the increasingly invasive nature is proving to be a problem. This is why I'm looking at alternatives and some of the ideas (bonus content for fully registered copies for example) have merit. As for providing you with practical examples. I've shown two instances where you could have bought a game but played an illegal copy instead (Warcraft 2 and Myst. Since you bought Myst in a collection I remain unconvinced you would have bought it separately) Saying "the industry will make money in the long-term" is AGAIN, ignoring my point about why a company makes sequels. If they don't make profits on current games then there WON'T BE A LONG-TERM for a company. They will fold and all those future games that you supposedly would have bought will never exist. Potential future sales are worth precisely zip when the cash runs out.
__________________
No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
|||||
|
|
|
|
#48 | ||||||
|
Not like them!
|
Quote:
Quote:
Quote:
Quote:
Quote:
A world without piracy: A new game is made, and gets lots of marketing and good word-of-mouth. Gamer Joe, having the money to spare, buys it. Gamer Bob does not give out his money so easily, only spending on safe purchases. So he doesn't buy the game. The game industry has made one sale. A world with piracy A new game is made, and gets lots of marketing and great word-of-mouth. Gamer Joe, having the money to spare, buys it. Gamer Bob does not give out his money so easily, only spending on safe purchases. So he borrows the game from Joe. The game industry has made one sale. Now, it seems to me that your whole argument hinges on the supposed existence of mythical Gamer Zeppo, who will buy games as a last resort. In my life, I've never had an experience which would allow me to relate to such a person. So I'm not convinced that he actually exists. Quote:
|
||||||
|
|
|
|
#49 |
|
Senior Member
Last Online: 03-28-2010 09:38 AM
Join Date: Nov 2005
Posts: 273
|
This has become a very "Ends DON'T justify the means" vs. "Ends DO justify the means" sort of argument. One side being it doesn't matter if piracy creates fans of a game because the company will lose money on that game, the other being it's a benefit that piracy creates fans of a game because they'll potentially buy the sequels.
What it really boils down to is a "try before you buy" attitude. In all of MoriartyL's scenarios, he tried games and that was the decided factor for buying them. Any game he tried and didn't buy was no loss to the gamemaker because he wouldn't have bought it anyway, he says. But that's not really true. Any retailer wants your desire to have something be strong enough to make you purchase it. They want you to take the chance, put up the money, and if you like it or not is up to you. If you do like it, hey you both win. If you don't like it, well too bad for you, but now you know not to buy anything from that developer again (and in my experience, when it comes to console games, I've had no problem returning to the store a week later and saying "dude, this game sucks" and they give me store credit.) But in the piracy scenario, your desire is not enough for you to buy the game, but enough to want to sample it. There's nothing wrong with that, inherently, and that can be a viable business model, and many companies have incorporated it with demos or varying forms of shareware (like, first episode is free, or certain percentage of the game is free, and when you play up to that point then you have to decide to pay or not.) Essentially, it sounds like in MoriartyL's case that if publishers put out demos/samples of games, then that would cease the need for piracy. Any game that he played the demo of that he liked, he'd buy, and any demo he didn't like he wouldn't buy. That's great and all, but there are still people who would (or could) NEVER pay full price for a game no matter how much they liked it, nor would they wait for it to go on sale a year after it came out, and they download whatever games they can find (even if they have no plans on playing them) so they can increase their ranking on p2p warez sites. Copy protection is not there to stop the "casual pirate", ie the gamer who just wants to "try before they buy", it's there to stop the pirates who are SOLELY pirates. Unfortunately, the only pirate any copy protection usually stops IS a casual pirate.
__________________
"Games are fun. Making games is funner!" |
|
|
|
|
#50 | |
|
Freeware Co-ordinator
Last Online: 03-12-2018 06:31 AM
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
|
Quote:
I fully accept there are hard-core pirates that will pirate regardless. They're pirates and proud to be. It's justifying piracy as somehow legitimate that is giving me issues. I was being sarcastic about stealing food by the way. Books are equally physical items and you seemed happy with that as an analogy. I'll grant that when food is gone it's gone but isn't a book's owner deprived of the book while you're borrowing it? This was not the case when you "borrowed" warcraft as you were able to play against that same friend. I notice in the world with piracy analogy there was no "Gamer Bob borrows the game and likes it so much he buys his own copy" Pity but I'd like to take that idea as a starting illustration. I'm using Warcraft solely as a recognised reference in this illustration. Gamer Bob, being careful with his money, only buys "safe" games being ones in a series where he's played the first game without shelling out his hard-earned cash. He manages this by a mixture of borrowing friend's discs and downloading cracked copies. One such game is Warcraft. The results of this are.
I have no problem with people sampling games before they buy, either by demo or having a go on a friend's copy (though I prefer the former) as long as they then get their own copy of games they like (Yes I know you bought proper copies of Nintendo games but they are on a different platform which is not so piratable. You even said the experience of playing them on console was no different than emulation. So why didn't the same logic apply to Warcraft 2? A legal copy of that would have played EXACTLY the same) It's this idea that you have to "sample" an entire game in a series (which is what happened in practice with MoriartyL's Warcraft 2) to know whether you want to buy. This means that, to start making decent sales a gaming company has to make TWO games. If Gamer Bob is allowed to be careful with the relatively small amounts buying a game in a shop costs why should companies shell out so much more on "risky" games. (See this qutie old article on Ron Gilbert's webpage, Grumpy Gamer for how much making a game costs) Best stick to the "safe" games people will buy rather than risk whopping losses on something untested. Not being funny but are you the same MoriartyL who has such a bee in his bonnet about innovation? See this thread and this follow up.
__________________
No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
|
|
|
|
|
#51 | ||||||
|
Not like them!
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
|
|
|
|
#52 | |
|
Mad Rabbit
Last Online: 12-20-2007 07:55 PM
Join Date: Jan 2004
Location: Northern Michigan
Posts: 352
|
Quote:
I bought Grim Fandango from eBay, and played it. Lucas Arts didn't make any money from the sale. If I sell the game for the same price I paid, have I broken any laws? What you did isn't any different. |
|
|
|
|
|
#53 |
|
Senior Member
Last Online: 03-28-2010 09:38 AM
Join Date: Nov 2005
Posts: 273
|
If you bought an original version of Grim Fandango, then no, you didn't break any laws. In fact, you could sell it for MORE than the original price and you still didn't break any law. LucasArts made their money off of the original buyer.
However, the sale and distribution of copies of the game would be illegal. And MoriartyL, why don't you just rent Nintendo games? Plop down the three bucks to rent a game you're interested. If you like it, well maybe you'll finish the whole game in the two days you get to rent it for that tiny amount of money. Or if you REALLY like it you can go buy a copy. And if you didn't like it, you're only out the three bucks. Or is that still too much of an investment?
__________________
"Games are fun. Making games is funner!" |
|
|
|
|
#54 | |
|
Not like them!
|
Quote:
I don't want to make this about me personally and what I can or can't do. I'm talking about a more general concept, which is that piracy does much more good than harm (despite less-than-pure motives). |
|
|
|
|
|
#55 | |
|
Not like them!
|
Quote:
|
|
|
|
|
|
#56 |
|
Master of time and space
Last Online: 09-24-2011 02:43 PM
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
|
I believe that it's all a trade off. I don't think that some piracy harms the business. In a way (as stated before) it's a kind of marketing, but only as long as it's not widespread and the general course of action when people obtain games. I don't think that copy protection in the form of Starforce is the answer (it has only made me boycott certain games), but rather something that will make it uncomfortable (in some way) not to buy the game. I don't see how offering patches and updates to registered users only. Can't they also be copied? Or are we talking about a M$ approach where it's all done automagically with a update system? I'm not sure how secure that would be...
|
|
|
|
|
#57 |
|
Not like them!
|
I don't understand what you mean about patches. My sister plays an illegal copy of The Sims 2, and I was able to get the patch for her with no problem. It doesn't check if the copy is real, it just checks whether you're registered with EA, and anyone can register for the site.
Edit: By the way, I don't think piracy will ever be the standard as long as game stores are accessible. |
|
|
|
|
#58 | |
|
Master of time and space
Last Online: 09-24-2011 02:43 PM
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
|
Quote:
|
|
|
|
|
|
#60 | |
|
Master of time and space
Last Online: 09-24-2011 02:43 PM
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
|
Quote:
|
|
|
|