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Old 03-20-2004, 05:34 AM   #21
Deshrill
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I saw a clip of this on G4 and thought it was interesting. Some companies are identifying the designers (American McGee, Sid Meier), but, oddly enough, this was something EA did back in the 1980's when they were starting up; they had a magazine advertisement showing their group of game designers as visionaries.

This also brings to mind the whole "A Film By" argument where the credits will say "A Film By Steven Spielberg" even though it takes a crew of hundreds (if not thousands) of people to make a movie. Still, indentifying a game as "Shigeru Miyamoto's Legend of Zelda" is better than not mentioning anybody's name at all.
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Old 03-20-2004, 07:23 AM   #22
Jackal
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I KNOW the point Rubin is making. It wasn't a very complicated concept. I'm making an entirely different point, which I thought was obvious by now. I was comparing PC and video games, and simply suggesting that PC games have historically had a slightly better handle on the concept Rubin's talking about, period. I didn't even remotely suggest they had arrived at the degree of name recognition Rubin is pushing for, as you seem to think I have.

But for the record, no - I also acknowledged two brand new games whose creators ARE featured prominently on the box covers, ads, etc.
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Old 03-20-2004, 08:56 AM   #23
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Quote:
Originally Posted by Singer
I KNOW the point Rubin is making. It wasn't a very complicated concept. I'm making an entirely different point, which I thought was obvious by now. I was comparing PC and video games, and simply suggesting that PC games have historically had a slightly better handle on the concept Rubin's talking about, period. I didn't even remotely suggest they had arrived at the degree of name recognition Rubin is pushing for, as you seem to think I have.

But for the record, no - I also acknowledged two brand new games whose creators ARE featured prominently on the box covers, ads, etc.
Sorry, my bad. I thought the post I commented on was your first one in this topic, but apparently you made one earlier.
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Old 03-23-2004, 02:30 PM   #24
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Thanks mag for sharing the file.
It was a very interesting speech and I, like others have mentioned before me, did agree with him on many levels and I think that the gaming industry is in need of a serious change towards a more developer centered system.
I've had the exact same thoughts as Jason seems to have had about making some high person in every developer company a public figure who would be well known. One problem is of course that many people that work for game developers are more or less geeks and maybe therefore aren't good at talking in front of cameras and stuff. And there are probably also many who don't won't to be famous at all, because fame has it's downsides you know.
But it's good that Jason Rubin took up these matters to debate, because a debate is needed, that's for sure.
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