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#23 |
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A search for a crazy man!
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So where exactly was this definition ACTUALLY defined? Why do you not have a problem with games like Maniac Mansion being called adventures? After all, its story-based graphical point-and-click interface is a HUGE departure (in terms of control, interface, and gameplay) from the exploration-based text parser nature of Adventure.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#25 | ||
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#27 | |
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ACK!
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Does anybody remember the Survival Horror discussion? We more or less agreed that it was "related" to the adventure genre, it was just action adventure, but they gave its own genre name..... Let's face it, getting everybody to agree on genre definition is impossible... It's like getting everbody to agree on the best pizza, film, etc, etc.... There will always be a game that you think that it is NOT an adventure, but they will advertise it as one... And sometimes, they even do the opposite, I can't remember which it it was (Nancy Drew?), but it WAS an adventure, yet they called it a ROL PLAYING game, just because you played a rol! This discussion might never end, and every year they make new "adventures" that make it harder for us to pin down a definite definition of the genre...
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#28 |
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It's seriously a good idea to adopt a much more liquid attitude towards genre. Once you try to posit necessary and sufficient conditions for genre, you start a long and fruitless journey. Unless, perhaps, those conditions happen to be sufficiently vague....
(For my money, DOOM qualifies as survival horror. But, you know, it's also action, and an FPS.) |
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#29 |
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Consulting Detective
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It can be frustrating to call an "adventure" those games that are action oriented. I am thinkink about those people that only like to play traditional adventures games, the slow paced kind.
For people who plays all types of games, the genre definition might not be necessary, I guess, but I think it is important to adopt some sort of definition, not everybody likes to play Zelda style "adventures" (I do, but a lot of people definitely dont like too much action in their adventuring). ![]()
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#30 |
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Well, rather than claiming the grand title of Adventure with a capital 'A', I think it's better just to realize that we're talking about a strand of adventure, that at one point was the dominant Adventure. Nowadays, we talk about action adventures, adventure RPGs, and so on. Why not just call the adventures we're talking about puzzle adventures or somesuch? I fail to see why the issue should be so threatening to anyone.
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#31 | |||
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Games that are closer to the borderline are more difficult to categorize. But that's not a reason to throw away the whole definition. Quote:
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And again, I COMPLETELY fail to see why this is so important an issue. Any consumer who's seriously looking for something like Monkey Island or Broken Sword 3 is going to be able to tell that GTA simply isn't what he's looking for. Last edited by Moron Lite; 03-19-2004 at 05:11 PM.. |
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#36 | ||||
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In the same way an action game can have some measure "adventure-ism," for lack of a better word. That measure has no bearing on how much action is in the game. It is considered an action game because it is high on action and low on adventure (and strategy, and everything else). As a result, it falls very firmly within the action genre. If it were higher on elements associated with other genres, it would be more of a hybrid game and thus more difficult to classify. So to go back to your analogy, a story can be high on both comedy and narrative, but it can't simultaneously be both high and low on comedy. And that's what determines whether or not it is a comedy. Not whether it also happens to be a narrative. Quote:
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It's absolutely ridiculous that the style of gameplay used in sports games, shooters, strategy games, puzzle games, and every other genre has its own category, but the style used by adventure games is now forced to share some wastebasket category with any game that publishing companies and gaming magazines don't feel like categorizing properly. mag |
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#37 |
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Dude, 'adventure' is not THE uber-genre that 'action adventure', 'adventure RPG', and 'puzzle adventure' are all sub-genres of. They're intersections of different axes of genre. Action + adventure. Adventure + RPG. Puzzle + adventure.
Re: your definition, tentatively, I'd go with exploration and story. Those are fairly conducive to concept of adventure. Puzzles, on the other hand, are not. Keep in mind that I'm just talking about the general idea of adventure, not the game genre idea you have in mind. Hence, puzzle adventure. The kind of games we generally talk about are intersections of puzzle and adventure. GTA has exploration and story, but no puzzles and a lot of action: so, action adventure. Is this really so hard to accept? "I know that. But to somebody who's never seen an adventure game before, which many gamers today haven't, how are they supposed to know what to ask for if the term for a game like Monkey Island doesn't exist?" ?? If they've never seen an 'adventure game' before, how can they even ask for it in the first place? |
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#38 |
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Kiss My Face
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I like the term "graphic adventure" to describe games like Broken Sword, Monkey Island and Myst. The majority of people seem to think that games such as Prince of Persia are "adventure" games, and they're not necessarily wrong - but most of these people wouldn't consider PoP to be a "graphic adventure".
In the UK, we don't consider what the Americans call "Football" to actually be football, as we have our own football, the original football. So we call your football "American Football", and you call our football "Soccer". Slightly confusing? I suppose. Huge Problem? Not really. Bad Analogy? Yes! |
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#39 | ||
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Puzzles are important because they make up such a huge part of the gameplay in adventure games. That's what sets adventure games apart from other genres. There are other games that also have exploration and story that are certainly not adventure games. Ratchet & Clank has both--is that a platform adventure? Final Fantasy X has both. Should we start calling that an RPG adventure, even though it's a traditional RPG in every sense of the word? Quote:
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Colossal
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