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#63 | ||
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Hopeful skeptic
Last Online: 09-18-2013 05:02 PM
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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The two "sides" will probably continue to have a tug of war over the term, but really it'd be better just to come up with some appropriate names. Too bad Crowther didn't just name his game "Rutabaga". ![]() |
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#64 |
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Your average crooner
Last Online: 11-03-2018 03:38 AM
Join Date: Feb 2004
Location: Madrid, Spain
Posts: 485
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Anyway, what is most interesting about GTA Vice City is how the story (which is told mostly in non-interactive scenes) is ultimately the best part of the game, so it's very very close to the classic mission-driven game, like Wing Commander.
But what is a pity is how console games often are very similar, though they are supposed to be in different genres. I mean, nearly every game has non-stop action, jumps, hits and exploration in a 3D world, when in PC gaming, apart from the hybrids, the strategy games used to be quite strategic and reflexive, flight simulators are supposed to behave just like the real plane despite it isn't easy, and adventure games used to be about solving puzzles, talking to people, exploring and such. You know, nowadays we are only offered pure action titles or hybrids. Or "adventures", which are action games with some dialogues. I remember a review of Half Life which said that it was too reflexive for an action game. |
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#65 | |
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Kiss My Face
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It doesn't really matter what the genre is called - there are a few genres with ambiguous name. That's not the problem here. The problem is that people don't like Prince of Persia being bunged in alongside Monkey Island. Yes, they are both called adventure games, but Monkey Island is a "graphic adventure" and Prince of Persia is an "action adventure". I don't think anyone would disagree with that, and it tends to solve the problem a little.And actually, I do think Prince of Persia is less "graphic" than Monkey Island. I'm not sure where the term "graphic adventure" derives from, but I'd assume it has something to do with the slow-moving pace of the game giving a greater emphasis to the backgrounds, often which contain inventory-related 'hotspots'. These are the "graphics" in question. Still, that's irrelevant. If I ask for a graphic adventure, I get one. We can't just hog the whole "adventure" thing when so many hybrids are cropping up. It seems like a sensible idea to have an "Adventure" genre with several sub-genres. Perhaps it could be taken further, and we could create more genres than there is games, completely defeating the purpose of categorising things in the first place! Sorry if I've repeated anything said by others, this thread is far too long for such a stupid debate ;- |
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#66 | |
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Escaped Monkey Island
Last Online: 03-13-2008 07:03 AM
Join Date: Feb 2004
Location: Sacramento, California
Posts: 355
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Because of the confusion with the words, I almost always refer to our style of adventure games as 'graphic adventures' when talking to other people. Or sadly enough, even stating that 'it's like monkey island'. I do view GTA as a form of adventure, because you have the ability to roam about and explore the city at will, returning to your objective at any time. With the amount of games out, I think you have to start making sub-genres. RPGs have done this, ie: action-rpg, mmorpg. Maybe we should start calling our adventures PSE-Adventures (puzzle, story, exploration). It's not fair for us to try and take ownership of such an ambiguous term.
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"I just locked an open door... strange, yet symbolically compelling." - Manny Calavera |
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