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#43 |
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Last Online: 01-28-2007 11:18 AM
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Nellie:
The problem that I think we're having is that it's desirable to have a real difference in signifiers in order to distinguish genres, even while it's rather clear to most of us what sense of 'adventure' is being used in different contexts, the sort of contexts you just pointed out. It is seriously going to be a doomed project to try and get others to stop using the word 'adventure' to describe games that don't fall in the genre that, for example, this site is all about. Furthermore, there's nothing more 'logical' about confining the ways we can use a word when its expanded usage clearly has utility. To describe GTA as an adventure or action-adventure or what have you is to clearly differentiate it from a game very light on the exploration and story elements, and this is in fact the same difference that gave birth to the historical usage of 'adventure' to describe the games all of us here love. Personally, I don't think it makes a big diff one way or the other if we have a 1-to-1 relationship between signifiers and signified genres. Context is really all that matters, and it seems to be working fine, imo. Anyway, this is the last time I'll be posting on this thread about the subject. As some comments have hinted at before, I don't think there's any resolution to be had, here. |
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#44 | ||||
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And think about this from the perspective of a casual gamer too, the type of person whom most games are marketed toward. You may not necessarily know exactly what game you're looking for. All you knows is a general style of game you're looking for. Now when you get to the store you see that the games are broken down according to the style of gameplay. If you like action games but not strategy games, even though you may not know what any specific action game is you're going to show a preference toward them. Now consider this wastebasket term that's used for "adventure." When you look at the adventure category and see Monkey Island sitting right beside Prince of Persia, how do you know the difference? All you know is that they're both adventure games. So you don't have a preference for one over the other. If you decide to go with Prince of Persia that will effect how you think about all adventure games from then on. If you don't like it, you probably won't go back to get Monkey Island because it's just another adventure game. Can you see now why this might have a negative impact on the sale of adventure games? Quote:
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Cake spine kicks camera elephant eyeball glass in a yellow kangaroo! Compact laser run! Cat! For great justice! mag |
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#45 | ||
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AGSer
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Also consider that by spreading the name of our genre to other genres, the games we're constantly hoping will get more attention get pushed further out of the spotlight. Gamespot's 'Best Adventure' award for the last couple of years has featured action-adventures in the category, even though there's a seperate category for action-adventures! It's difficult enough for adventures to get coverage on mainstream sites anyway, without having different genres bumping us off the page in our own awards category! So yeah, context is not enough, IMO. I really don't care about our claim to the word 'adventure', as we're not getting it back any time soon :p. I'm quite fond of using Interactive Fiction as a catch-all term for all adventure games - graphic and text. Plus that would also include games currently housed under 'adventure' (as we understand the term), but where the focus isn't at all on puzzles, such as the Last Express, Shadow of Destiny, Blade Runner, etc. But now I'm rambling. |
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#46 | ||
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Least used avatar ever
Last Online: 01-28-2007 11:18 AM
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I'm back, because I'm forced to. It's my lot in life, I'm afraid.
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You're also being quite disingenous. Even under your own accepted definition of the 'adventure genre', i.e. story exploration puzzles, there's an understanding that a game possessing all three elements, but to an extremely low degree, will not qualify. It's the same when I talk about story and exploration. Your attempt to argue that "almost every single game ever made" will now qualify as an adventure--under my definition--is to arbitrarily fail to apply your understanding of how genre definitions work. Most action games will have some story and exploration involved, but these will not be a relatively significant consideration for the player. I won't insist on 'puzzle adventure', assuming there's a better name out there. But for my money Zelda has too much action not to be considered an action adventure. We can be negative about what elements go in our genre definition as well, e.g. there will not be much action. |
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#47 | |||
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I'll need to see what games you consider action-adventures fell under the adventure category. Exclusive genre classification is always a tricky business. Quote:
Last edited by Moron Lite; 03-20-2004 at 04:39 PM.. |
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#49 |
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Consulting Detective
Last Online: 02-15-2009 11:50 AM
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To put it in simple terms, to me "Adventures" are slow paced games that do not focus on action and fast reflexes. Adventures have a strong enphasys on story development (Syberia), puzzles (Myst) or a good mix of both.
In this definition, we could fit the traditional graphical adventures (example: Monkey Island series), puzzle adventures (Myst-clones) and the interactive fiction games (Zork). Untill the last few years, all the other genres didnt have that much story or puzzles, but now that those adventure elements are being used more frequently, but in SMALL doses, in games like GTA, Max Payne, etc., it is getting quite confusing for those that do not know what an adventure game really is. We are talking about GAMES here, not movies, so the important thing to consider here is the GAMEPLAY, not the theme of the story (like the last 2 Indiana Jones titles, which had an adventure "THEME" but wasnt in fact adventure "GAMES", cause they relied too much on fast reflexes and too little on story development and/or puzzles). ![]()
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#50 | |||
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Second, again assuming your etymology is correct, only a very small proportion of those who talk about adventure games will actually be aware that the game Adventure is where the name of the genre comes from. Everyone else has a liberated understanding. Such liberations occur all the time. When I asked you if you realized that the English language is different today than it was in Shakespeare's time, I was highlighting the fluidity of language. Dealing with this fluidity is something you need to learn how to do. Quote:
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Once again: GTA = action-adventure. GTA has lots of action. That's what differentiates it. I consider most RPGs to be adventures by default, not from an already-defined game genre standpoint. Their distinguishing feature is an architectonic modeling of characters. An archetypal puzzle-adventure won't have that. Finally, I'd consider Metal Gear Solid an action-adventure. You'll have to explain to me why it's exclusively 'action'. |
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#51 | |
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Furthermore, it's very unclear to me just what everybody here means by 'gameplay', but on my understanding, gameplay is part of the picture, but it is not the whole picture, which is about the entire experience. This is why our definition includes *story* in addition to exploration and puzzles. |
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#52 | |
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Consulting Detective
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So, again, I think it is all about the gameplay when trying to define a game genre. Like I already said, gameplay in adventure games shouldnt require fast reflexes, it should be slow paced and contemplative. There is a heavy focus on exploration, but not the "run around everywhere" kind of exploration (like in Tomb Raider), not at all. Adventure games requires the players to stop, look, and think about it. : reading, talking, examining objects and solving puzzles are the 4 most distinct features of the gameplay in an adventure game. There should be lots of those. Sometimes it has more story (which involves more reading and talking) and sometimes it has more puzzles (which involves taking more time to sit and think about a situation, to get past an obstacle).The gameplay of an action game involves the so called "hand-eye coordination", which requires good reflexes. It is fast paced, the player dont take much time when going from one place to another, if there is exploration, it shouldnt take much time from the player, he doesnt need to examine all the objects in a particular location, he just runs around looking for the next enemy. The player must get past the obstacles usually by acts of violence (punching, shooting, etc.) or physical moves (jumping, crouching, running, etc.). There is a lot of dying in action games, there is an energy bar that shows you how much damage you can take. You have to find medikits, ammunition, new weapons... If you mix those 2 genres, you get an action/adventure. And there is nothing particulary wrong with action/adventures. But they are different kinda of games. Take the gameplay for, say, "Monkey Island" (adventure), "Max Payne" (action) and "Silent Hill" (action/adventure), it shouldnt be hard to tell that they are entirely different.Of course, the hybrid action/adventure looks similar to both, because it features bits of adventure and some bits of action. ![]()
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DIEGO J. SOUZA Last edited by DJ Souza; 03-20-2004 at 06:33 PM.. |
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#53 | ||||||
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In response to your argument, I don't think you quite understand. It had nothing to do with the "adventure-ness" exemplified in the games. Adventure was titled the way it was not because of the gameplay but because of the themes of the story, if you can even call it a story. Adventure games that followed weren't necessarily adventurous in their stories. They were labeled "adventures" solely because of their gameplay. They were games that were like Adventure. Quote:
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The adventure elements in Grand Theft Auto are not the same as the adventure elements in an adventure game. They are fundamentally different styles of gameplay. "Puzzle adventure" is not a different genre. It is a subgenre--an adventure game with an emphasis on puzzles rather than action. Even if that's not how you mean it, that's how it would be understood. Adventure games are not even close to games like Legend of Zelda. To describe them as such is to be imprecise. Quote:
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"Gameplay" is the mechanics that actually drive how the game is played. Thus, the gameplay in a puzzle game revolves around solving puzzles. The gameplay in a shooter revolves around shooting things. Gameplay is not the only way one can measure a game, but it is the only thing that counts when we're talking about the genre. It may have a genre of storytelling in addition to that. For instance, Space Quest is a comedy in addition to an adventure. But when talking about its genre as a game, the gameplay is what matters. The whole point of video game genres is to group games according to the style of gameplay. That way you can quickly identify games that are the kind of game you like to play. Somebody who doesn't like shooting things can look at a game, see that it's a first person shooter, and know without any more research that this is not the game he/she is looking for. mag |
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#54 | |||||||||
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And you're hardly one to talk for ignoring / failing to respond to points. Quote:
"'Puzzle adventure' is not a different genre. It is a subgenre--an adventure game with an emphasis on puzzles rather than action." Again, you're assuming the definitions attached to the terms. I thought this was about helping the newbs! Newbs don't have these definition-to-term associations. Quote:
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Last edited by Moron Lite; 03-20-2004 at 08:22 PM.. |
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#56 |
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Oh, so now it's PC adventure games we're talking about, huh?
![]() Mag, how about a truce. We're not going to get anywhere, so let's just call it quits. I need to get back to my life...of arguing...about other things. |
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#57 | |
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Iconoclast
Last Online: 04-20-2014 08:51 PM
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On the PC side "Adventure" means a rather specific thing, which is Mag's definition, and just because the definition is a bit different on a console doesn't mean that PC gamers should have to rearrange their genre definitions. We are a separate platform with a different identity. When a lazy reviewer doesn't bother to translate the genre definitions across platforms is when you usually get the problem. Any reviewer worth his salt should know the difference between PC and console genre classifications. It isn't really that hard. |
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#58 |
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EDIT: Deleted my reply.
I really have to get away from this thread, so I can't give any more opportunities to respond to my posts.I think the PC/console distinction makes some sense, but there's also a fair amount of overlap, so I'm not sure how useful it would be (to a newb) to make a strict distinction. But it does make sense from a historical point of view, absolutely. Last edited by Moron Lite; 03-20-2004 at 10:17 PM.. |
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You're lucky, though. Last night I had another big response ready to go, but apparently I wasn't quite logged in enough. Quote:
mag |
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#60 |
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Hopeful skeptic
Last Online: 09-18-2013 05:02 PM
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It's not that we're not interested, mag. But most of us have been involved in our fair share of circular arguments before, and prefer to be the spectators this time.
But I'll throw my hat into the ring, at least for a short while.It's strange that you should criticize ML for forsaking "definitions", when that's the very thing he's embracing. He's just not being exclusive about which meanings are "allowed" in this context, and in fact suggesting that the far more common, intuitive definitions have more practical value than the traditional one used in PC gaming (though more a concept than a definition, anyway). That's what he means by strongarming and term ownership. The concept of "adventure game" is so ingrained for you, that you feel it should supercede any other usage of the word "adventure". I won't call that fanboyism, but it is certainly pure bias. Genre names may be based on the gameplay type, but in all other genres, the labels accurately describe the gameplay. The genre and context are interchangeable. Shooters require shooting things. RTS games revolve around strategy. RPG's have you enacting a character role and developing it, etc.. Adventure games involve... well, puzzle solving, story, and exploration. They often DON'T offer much of what is commonly known as "adventure" in any context outside this one. It's the only genre that's misnamed, or at least poorly named for the wrong reasons; the only one where context doesn't jive with label. It BEGS for confusion. What's happening now isn't an arbitrary or whimsical desire to change the genre label. It's just a growing realization that the term is equally or more applicable to games that actually HAVE an adventurous element to them. And really, why should other genres be handicapped in their descriptions simply because we got there first and misused the word? Because it's our tradition? Because it has sentimental value for us? Those aren't good enough reasons - at least, not to them (whoever "they" are). As ML pointed out, that's relevant to only a relatively small group of people with experience in the genre as it is now. So this is something of a paradigm shift in transition. It's awkward and uncomfortable, as they undoubtedly always are. Were you outraged when text adventures became known as interactive fiction? Did the terminology change have any bearing on their existence? Nope. Really, "adventure gamers" could probably help out their own cause by not being so defensive and territorial. The mainstream doesn't CARE that we like our peaceful, cerebral games, and isn't trying to shut us out. They're just applying a perfectly valid word to their own repertoire, and some of us don't like it. If you don't think it's perfectly valid, then you're simply not stepping outside your own perspective. And if you're not doing that, you aren't REALLY seeking answers; just making pronouncements. Having played Zelda, MGS, and, let's say, Jack the Ripper, there is a helluva lot more "adventure" in the first two than the latter. You're saying, however, that it's unacceptable for them to market themselves that way because our games already boast the vague, unspecified genre label, courtesy of an archaic name association with a garage game made by a father for his daughters. You can bravely defend that, but it's a dubious fight. Now, don't get me wrong in all this. I have no personal stake in the matter. I'm fine calling the current games "adventures", and everything else something different. But the game industry is growing up, and our terminology needs to adapt and evolve, too. Nellie has the right attitude in all this. I haven't seen anyone (here) suggest that the solution is to throw any old game under a big umbrella called "Adventure". Rather, the suggestion is merely that genre labels become slightly more sophisticated and actually mean something, and that perhaps the utility of the ACTUAL definitions of "adventure" be put to better use. I have no problem calling Zelda an action adventure, MGS a stealth adventure (or stealth action), and Jack the Ripper a narrative mystery (no need to specify "interactive" as it's a GAME, and "mystery" carries its own default definition of piecing clues together). For what genre labels are supposed to do, those are far more useful terms than even calling both Myst and Monkey Island an "adventure", though they offer a distinctly different gaming experience within the currently accepted genre class. Those are much better suited to puzzle adventure and comic adventure, really. Why isn't the question here, how can we revise our terminology to better represent modern day games? ![]() |
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